Since 1993, the IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area of virtual reality (VR). Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in VR environments. As of 2018, VR and 3DUI have been merged into a single IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR.
Kyle Johnsen
University of Georgia, USA
Blair MacIntyre
Georgia Institute of Technology, USA
J. Edward Swan II
Mississippi State University, USA
Kiyoshi Kiyokawa
Nara Institute of Science and Technology, Japan
general2020 [at] ieeevr.org
Torsten Kuhlen
RWTH Aachen University, Germany
Joe Gabbard
Virginia Tech, USA
Maud Marchal
Univ. Rennes, INSA/IRISA, France
Joaquim Jorge
Instituto Superior Técnico, Portugal
Anthony Steed
University College London, United Kingdom
journalpapers2020 [at] ieeevr.org
Ferran Argelaguet
INRIA, France
Gerd Bruder
University of Central Florida, USA
Regis Kopper
University of North Carolina at Greensboro, USA
Marc Erich Latoschik
University of Würzburg, Germany
Tabitha Peck
Davidson College, USA
Christian Sandor
City University of Hong Kong, Hong Kong SAR
Xubo Yang
Shanghai Jiao Tong University, China
conferencepapers2020 [at] ieeevr.org
Location: Osaka, Japan
Best Journal Paper: Temporal Resolution Multiplexing: Exploiting the Limitations of Spatio-Temporal Vision for More Efficient VR Rendering
Best Conference Paper: Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality
Website ProceedingsLocation: Los Angeles, California, USA
Best Paper: Wide Field Of View Varifocal Near-Eye Display Using See-Through Deformable Membrane Mirrors
Website ProceedingsLocation: Greenville, South Carolina, USA
Best Paper: From Motion to Photons in 80 Microseconds: Towards Minimal Latency for Virtual and Augmented Reality
Website ProceedingsLocation: Arles, Camargue-Provence, France
Best Paper: Extended Depth-of-Field Projector by Fast Focal Sweep Projection
Website ProceedingsLocation: Minneapolis, MN, USA
Best Paper: Mixed Reality Virtual Pets to Reduce Childhood Obesity
Website ProceedingsLocation: Orlando, FL, USA
Best Paper: Immersive Group-to-Group Telepresence
Website ProceedingsLocation: Orange County, CA, USA
Best Paper: Haptic Palpation for Medical Simulation in Virtual Environments
Website ProceedingsLocation: Singapore, Singapore
Best Paper: Stable Vision-Aided Navigation for Large-Area Augmented Reality
Website ProceedingsLocation: Waltham, MA, USA
Best Paper: Auto-Calibration of Cylindrical Multi-Projector Systems
Website ProceedingsLocation: Research Triangle Park, NC, USA
ProceedingsFor inquiries about the technical paper program of this year's conference, please email the program chairs
For all other inquiries about this year's conference, please email the general chairs
For inquiries about hosting a future IEEE VR conference or suggested changes, please email the steering committee (steering [at] ieeevr.org) or the steering committee chair Benjamin Lok (lok [at] ufl.edu)
Current committee members:
Mark Billinghurst
University of South Australia, Australia
Victoria Interrante
University of Minnesota, USA
Kiyoshi Kiyokawa
Nara Institute of Science and Technology, Japan
Gudrun Klinker
Technical University of Munich, Germany
Benjamin Lok
University of Florida, USA
Aditi Majumder
University of California, Irvine, USA
J. Edward Swan II
Mississippi State University, USA
Mary Whitton
University of North Carolina, USA