The IEEE VR 2016 conference will be held in Greenville, South Carolina March 19-23, 2016. Academics, researchers, industry folks, and VR enthusiasts can participate in a number of ways, including submitting papers, posters, lab/projects presentations, industrial presentations, panels, workshops, tutorials, research demos, videos, or exhibiting products. We solicit submissions describing advances in:
- Tracking and sensing
- Input devices for VR/AR/MR
- Advanced display technology
- Immersive projection technology
- Haptics, audio, and other non‐visual interfaces
- Modeling and simulation
- Computer graphics techniques for VR/AR/MR
- Virtual humans and avatars
- Multi‐user and distributed VR/AR/MR
- VR systems and toolkits
- 3D interaction for VR/AR/MR
- 3D selection and 3D manipulation
- Locomotion and navigation in virtual environments
- User studies and evaluation
- Perception, presence, virtual embodiment, and cognition
- Teleoperation and telepresence
- Applications of VR/AR/MR