Call for Papers

  IEEE VR 2016 seeks original, high‐quality papers in all areas related to virtual reality, including augmented reality (AR), mixed reality (MR), and 3D user interfaces. Each paper should be classifiable as mainly covering research, applications, or systems, using the following guidelines for each:
  • Research papers should describe results that contribute to advances in state‐of‐the‐art software, hardware, algorithms, interaction, or human factors.
  • Application papers should explain how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include an evaluation of the success of the use of VR/AR/MR in the given application domain.
  • System papers should indicate how the implementers integrated known techniques and technologies to produce an effective system, along with any lessons learned in the process. Each paper should include an evaluation of its contributions, including benchmarking that was performed (e.g., latency or frame‐rate).
There are some important changes regarding this year’s paper submissions: We welcome paper submissions between 4 and 10 pages, and poster submissions of 2 pages as part of a dedicated poster track. Continuing our cooperation with the IEEE Transactions on Visualization and Computer Graphics (TVCG) journal, paper submissions with substantial contribution will automatically be considered for potential publication in a special issue of IEEE TVCG, and we anticipate to accept a similar or slightly higher number of TVCG papers as in recent years. If a paper does not get accepted to TVCG, it will no longer be automatically rejected or demoted to a ‘short paper’ format. Instead, IEEE VR will be accepting a set of conference papers, continuing the highly successful legacy of IEEE Xplore Digital Library papers under the IEEE Virtual Reality brand name. No Dedicated Short Paper Track. While it is still possible to submit a paper of shorter length, there is no specific short paper program anymore. Paper length should be commensurate with the importance of the contribution. If the reviewers find a paper overly long given the size of its contribution, they may ask for a rejection. Consequently, authors should carefully consider the length for each submitted paper. To meet TVCG standards, papers recommended for inclusion to TVCG will undergo a two‐stage review process (see SUBMISSION DEADLINES below). Authors of papers that are determined to be acceptable to the journal with minor revisions during the first review cycle will be invited to submit a revised version for a second review cycle. Only papers that are accepted in this second review cycle will appear in the journal issue. Conference Presentation. All accepted TVCG and conference papers will be orally presented at the conference. There is also the possibility for authors of relevant TVCG papers (accepted since the last IEEE VR conference) to present their work at IEEE VR 2016. Abstract Submission. Note that a paper abstract must be uploaded as part of a special deadline a week prior to the actual paper submission deadline. This facilitates the process of assigning reviewers, as the review process is on a tight schedule. Topics. IEEE VR 2016 seeks contributions including, but not limited to, the following topics:
  • Tracking and sensing
  • Input devices for VR/AR/MR
  • Advanced display technology
  • Immersive projection technology
  • Haptics, audio, and other non‐visual interfaces
  • Modeling and simulation
  • Computer graphics techniques for VR/AR/MR
  • Virtual humans and avatars
  • Multi‐user and distributed VR/AR/MR
  • VR systems and toolkits
  • 3D interaction for VR/AR/MR
  • 3D selection and 3D manipulation
  • Locomotion and navigation in virtual environments
  • User studies and evaluation
  • Perception, presence, virtual embodiment, and cognition
  • Teleoperation and telepresence
  • Applications of VR/AR/MR
All paper submissions must be in English. Paper submissions must not have been previously published. A paper is considered to have been previously published if it has appeared in a peer‐reviewed journal, magazine, book, or meeting proceedings that is reliably and permanently available afterward in print or electronic form to non‐ attendees, regardless of the language of that publication. A paper identical or substantially similar in content (in its entirety or in part) to one submitted to VR should not be simultaneously under consideration for another conference or journal during any part of the VR review process, from the submission deadline until notifications of decisions are emailed to authors. IEEE VR uses a double‐blind review process, meaning both the authors and the reviewers remain anonymous to each other. Submissions (including citations and optional videos) should not contain information that unnecessarily identifies the authors, their institutions, or their places of work. Relevant previous work by the authors should be cited in the third person to preserve anonymity. In order to fully explain the relationship between the submitted paper and relevant previous work by the authors, authors may additionally upload previous papers as well as a non‐anonymous letter of explanation; these materials will only been seen by the primary reviewer. Authors may also submit videos to aid the program committee in reviewing their submissions. Videos must be submitted according to the instructions at the submission website. Videos submitted with papers will automatically be considered for possible inclusion in the video proceedings (video submissions may also be made independently, as described in the separate Call for Videos). When submitted as supporting material, videos must be free of identifying information. If accepted for the video proceedings, a revised version will be requested.  
SUBMISSION DEADLINES:
Each deadline is 23:59:59 AoE (Anywhere on Earth) == GMT/UTC‐12:00 on the stated day, no matter where the submitter is located. *** The submission deadlines will be strictly enforced. Requests for extensions will not be honored ***
  • September 14, 2015: Paper abstracts due (REQUIRED)
  • September 21, 2015: Paper submissions due
  • November 23, 2015: Notification of results of first review cycle
  • December 14, 2015: Revised paper submissions due for second review cycle (REQUIRED for TVCG papers only)
  • December 21, 2015: Final notification for second review cycle
  • January 8, 2016: Camera-ready material due (to be published in TVCG or conference proceedings)
Paper abstracts and complete papers must be submitted electronically through the online submission system: https://precisionconference.com/~vr. All papers should be formatted using the IEEE Computer Society format described at http://junctionpublishing.org/vgtc/Tasks/camera.html. For index terms, please use the descriptors from the ACM Computing Classification System, located at http://www.acm.org/class. For more information, please contact the Program Chairs:
  • Tobias Höllerer, University of California, Santa Barbara
  • Victoria Interrante, University of Minnesota
  • Anatole Lécuyer, Inria
  • Evan Suma, University of Southern California
programchairs2016 [at] ieeevr.org