The official banner for the IEEE Conference on Virtual Reality + User Interfaces, comprised of a Kiwi wearing a VR headset overlaid on an image of Mount Cook and a braided river.

IEEE VR 2022 Mentorship Program

Overview

The goal of the IEEE VR 2022 Mentorship Program is to connect newcomers to the conference (mentees) and experienced attendees (mentors) via shared interests. This program is a great networking opportunity for both mentees and mentors to learn both about each other and the VR field in general!

How do I participate?

Interested individuals can opt-in to the Mentorship Program after registering for the 2022 IEEE VR conference. Mentors and mentees will be matched by the program organizers based on different levels of IEEE VR experience and research interests and will be put in contact before the conference begins.

A sign-up form will be shared with all registered attendees of the IEEE VR 2022 conference. Interested participants should complete this form by March 10, 2022. This deadline is to give time for the committee to match mentors and mentees before the conference begins.

What is involved in this program?

Mentors and mentees are expected to participate in several activities together throughout the conference. Some suggested activities include:

  • Attending a paper session together and discussing afterwards
  • Meeting during coffee breaks/meals to discuss research and/or general career guidance

We ask that the mentors also introduce their mentee(s) to at least one (1) colleague that is attending the conference. Preferably, this colleague will be someone at an institution that is different from the mentee’s so as to encourage further networking.

Participants will also be asked to complete a closing survey providing feedback on the program after the conference.

Contact

This program is an initiative of the 2022 IEEE VR Inclusion, Diversity, and Accessibility Committee. The committee can be reached via email at diversity2022[at]ieeevr.org

Data Privacy Information

The information provided by the participants will be accessible only to the members of the Inclusion, Diversity, and Accessibility committee. The participants can request for their information to be corrected or deleted at any time until 31st of May 2022. After this date, their data will be anonymized and provided to the Inclusion, Diversity, and Accessibility committee of future iterations of IEEE VR for statistical purposes.

Conference Sponsors

Diamond

Virbela Logo. Their name next to a stylised green, red, and blue circle.

Gold

ChristchurchNZ Logo. Their name is written in a red font.

iLRN Logo. Their name is written in an orange font.
University of Canterbury Logo. Their name is written in a red font.

Silver

The Qualcomm logo. Their name is written in a blue font.

Bronze

HITLab NZ logo. A Kiwi wearing a VR headset.

Supporters

ARIVE logo. Their name is written next to picture of Australia and New Zealand.

Multimodal Technologies and Interaction logo. Their name is written next to a stylised blue M.

NVIDIA's logo. Their name is written under a green and white spiral with a green rectangle covering its right half.

Pico's logo.

XR bootcamp logo.

Doctoral Consortium Sponsors

The National Science Foundation's logo. NSF is written in white over a globe surrounding by silhouettes of people holding hands.

Conference Partner


Code of Conduct

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