Tutorial 1: XR and the Metaverse in Clinical Applications
Saturday, March 1, 2025, 8:30-12:00 (Saint-Malo France UTC+1) Room: Charcot
Organizers
Mel Slater
Tutorial 2: A Practical Guide to Radiance Fields for XR Research and Applications
Saturday, March 1, 2025, 8:30-10:00 (Saint-Malo France UTC+1) Room: Vauban 1
Organizers
Ke Li, Shohei Mori Mana Masuda
Tutorial 3: Creating Realistic Avatars with Motion Capture for Animation, Games, and XR
Saturday, March 1, 2025, 8:30-10:00 (Saint-Malo France UTC+1) Room: Vauban 2
Organizers
Jason Webb
Tutorial 4: Building Social Extended Realities with Ubiq
Saturday, March 1, 2025, 10:30-12:00 (Saint-Malo France UTC+1) Room: Vauban 1
Organizers
Anthony Steed, Ben Congdon
Tutorial 5: Reviewing and Publication Models in the Era of Online Publishing and Generative AI
Saturday, March 1, 2025, 10:30-12:00 (Saint-Malo France UTC+1) Room: Vauban 2
Organizers
Edward Swan II
Tutorial 6: MATRIX: Multimodal Acquisition and Transformation for Realtime Interaction in XR
Saturday, March 1, 2025, 14:00-15:30 (Saint-Malo France UTC+1) Room: Charcot
Organizers
Aurelien Milliat
Tutorial 7: Interaction Design for Extended Reality
Saturday, March 1, 2025, 14:00-15:30 (Saint-Malo France UTC+1) Room: Vauban 1
Organizers
Mark Billinghurst, Joaquim Jorge
Tutorial 8: Responsible AI and Ethics in Extended Reality for Education
Saturday, March 1, 2025, 14:00-17:30 (Saint-Malo France UTC+1) Room: Vauban 2
Organizers
Marios Constantinides, Fotis Liarokapis, Nuria Pelanchano, Joaquim Jorge
Tutorial 9: Introduction to 3D Sound: A Tutorial on Spatial Audio Perception and Unity Integration
Saturday, March 1, 2025, 16:00-17:30 (Saint-Malo France UTC+1) Room: Charcot
Organizers
Joanna Luberadzka
Tutorial 10: A Hands-on Introduction to PLUME - a Toolbox to Record, Replay and Analyze XR experiments
Saturday, March 1, 2025, 16:00-17:30 (Saint-Malo France UTC+1) Room: Vauban 1
Organizers
Sophie Villenave
Tutorial 11: Production of Immersive VR games for Cultural Heritage
Sunday, March 2, 2025, 8:30-10:00 (Saint-Malo France UTC+1) Room: Vauban 2
Organizers
Selma Rizvic
The goal of this tutorial is to show the production workflow for the creation of a VR serious game for cultural heritage presentation. The game is produced following our Advanced Interactive Digital Storytelling methodology (A-IDS) which extends interactive digital storytelling with gameplays. We will present the whole production workflow, from story idea, creation of scenarios for the educational and gameplay parts, filming of actors on green screen, filming 360 videos, compositing VR videos with actors and ambisonics sound, digitization of museum exhibits, to VR application development and finalization of the product. The tutorial will show how interdisciplinary experts from archeology, history, screenplay writing, filming, visual arts, make-up and costume design, set design, sound and music production, and software development collaborate and create a high-quality educational game for museums. The presented case study is the SHELeadersVR application about female rulers from medieval Balkans countries, installed in five museums in Bosnia and Herzegovina, Serbia, Montenegro, North Macedonia, and Albania.
Tutorial 12: Building and Regulating the Metaverse
Sunday, March 2, 2025, 10:30-12:00 (Saint-Malo France UTC+1) Room: Vauban 2
Organizers
Anthony Steed, Doron Friedman
Tutorial 13: Imagined Future - Historical view on converging technologies and how scifi's predictions sometimes become reality
Sunday, March 2, 2025, 14:00-15:30 (Saint-Malo France UTC+1) Room: Vauban 2
Organizers
Santeri Saarinen