The official banner for the IEEE Conference on Virtual Reality + User Interfaces, comprised of a Kiwi wearing a VR headset overlaid on an image of Mount Cook and a braided river.
Tutorials (Timezone: Saint-Malo France UTC+1)
XR and the Metaverse in Clinical Applications Saturday, March 1, 2025 8:30‑12:00 Charcot
A Practical Guide to Radiance Fields for XR Research and Applications Saturday, March 1, 2025 8:30‑10:00 Vauban 1
Creating Realistic Avatars with Motion Capture for Animation, Games, and XR Saturday, March 1, 2025 8:30‑10:00 Vauban 2
Building Social Extended Realities with Ubiq Saturday, March 1, 2025 10:30‑12:00 Vauban 1
Reviewing and Publication Models in the Era of Online Publishing and Generative AI Saturday, March 1, 2025 10:30‑12:00 Vauban 2
MATRIX: Multimodal Acquisition and Transformation for Realtime Interaction in XR Saturday, March 1, 2025 14:00‑15:30 Charcot
Interaction Design for Extended Reality Saturday, March 1, 2025 14:00‑15:30 Vauban 1
Responsible AI and Ethics in Extended Reality for Education Saturday, March 1, 2025 14:00‑17:30 Vauban 2
Introduction to 3D Sound: A Tutorial on Spatial Audio Perception and Unity Integration Saturday, March 1, 2025 16:00‑17:30 Charcot
A Hands-on Introduction to PLUME - a Toolbox to Record, Replay and Analyze XR experiments Saturday, March 1, 2025 16:00‑17:30 Vauban 1
Production of Immersive VR games for Cultural Heritage Sunday, March 2, 2025 8:30‑10:00 Vauban 2
Building and Regulating the Metaverse Sunday, March 2, 2025 10:30‑12:00 Vauban 2
Imagined Future - Historical view on converging technologies and how scifi's predictions sometimes become reality Sunday, March 2, 2025 14:00‑15:30 Vauban 2

Tutorial 1: XR and the Metaverse in Clinical Applications

Saturday, March 1, 2025, 8:30-12:00 (Saint-Malo France UTC+1) Room: Charcot

Organizers

Mel Slater

Tutorial 2: A Practical Guide to Radiance Fields for XR Research and Applications

Saturday, March 1, 2025, 8:30-10:00 (Saint-Malo France UTC+1) Room: Vauban 1

Organizers

Ke Li, Shohei Mori Mana Masuda

Tutorial 3: Creating Realistic Avatars with Motion Capture for Animation, Games, and XR

Saturday, March 1, 2025, 8:30-10:00 (Saint-Malo France UTC+1) Room: Vauban 2

Organizers

Jason Webb

Tutorial 4: Building Social Extended Realities with Ubiq

Saturday, March 1, 2025, 10:30-12:00 (Saint-Malo France UTC+1) Room: Vauban 1

Organizers

Anthony Steed, Ben Congdon

Tutorial 5: Reviewing and Publication Models in the Era of Online Publishing and Generative AI

Saturday, March 1, 2025, 10:30-12:00 (Saint-Malo France UTC+1) Room: Vauban 2

Organizers

Edward Swan II

Tutorial 6: MATRIX: Multimodal Acquisition and Transformation for Realtime Interaction in XR

Saturday, March 1, 2025, 14:00-15:30 (Saint-Malo France UTC+1) Room: Charcot

Organizers

Aurelien Milliat

Tutorial 7: Interaction Design for Extended Reality

Saturday, March 1, 2025, 14:00-15:30 (Saint-Malo France UTC+1) Room: Vauban 1

Organizers

Mark Billinghurst, Joaquim Jorge

Tutorial 8: Responsible AI and Ethics in Extended Reality for Education

Saturday, March 1, 2025, 14:00-17:30 (Saint-Malo France UTC+1) Room: Vauban 2

Organizers

Marios Constantinides, Fotis Liarokapis, Nuria Pelanchano, Joaquim Jorge

Tutorial 9: Introduction to 3D Sound: A Tutorial on Spatial Audio Perception and Unity Integration

Saturday, March 1, 2025, 16:00-17:30 (Saint-Malo France UTC+1) Room: Charcot

Organizers

Joanna Luberadzka

Tutorial 10: A Hands-on Introduction to PLUME - a Toolbox to Record, Replay and Analyze XR experiments

Saturday, March 1, 2025, 16:00-17:30 (Saint-Malo France UTC+1) Room: Vauban 1

Organizers

Sophie Villenave

Tutorial 11: Production of Immersive VR games for Cultural Heritage

Sunday, March 2, 2025, 8:30-10:00 (Saint-Malo France UTC+1) Room: Vauban 2

Organizers

Selma Rizvic

Summary

The goal of this tutorial is to show the production workflow for the creation of a VR serious game for cultural heritage presentation. The game is produced following our Advanced Interactive Digital Storytelling methodology (A-IDS) which extends interactive digital storytelling with gameplays. We will present the whole production workflow, from story idea, creation of scenarios for the educational and gameplay parts, filming of actors on green screen, filming 360 videos, compositing VR videos with actors and ambisonics sound, digitization of museum exhibits, to VR application development and finalization of the product. The tutorial will show how interdisciplinary experts from archeology, history, screenplay writing, filming, visual arts, make-up and costume design, set design, sound and music production, and software development collaborate and create a high-quality educational game for museums. The presented case study is the SHELeadersVR application about female rulers from medieval Balkans countries, installed in five museums in Bosnia and Herzegovina, Serbia, Montenegro, North Macedonia, and Albania.

Tutorial 12: Building and Regulating the Metaverse

Sunday, March 2, 2025, 10:30-12:00 (Saint-Malo France UTC+1) Room: Vauban 2

Organizers

Anthony Steed, Doron Friedman

Tutorial 13: Imagined Future - Historical view on converging technologies and how scifi's predictions sometimes become reality

Sunday, March 2, 2025, 14:00-15:30 (Saint-Malo France UTC+1) Room: Vauban 2

Organizers

Santeri Saarinen

IEEE  IEEE Computer Society IEEE Visualization and Graphics Technical Community

Special
Inria logo.

Silver

InterDigital logo.
Meta logo.
Bronze
MiddleVR logo.
HITLab NZ logo.

Immersion logo.
Qualcomm logo.
Huawei logo. AFXR logo.
LabSTICC logo.
GuestXR logo.
ENSAM logo. Haption logo.

EuroXR logo.

INSA logo.

Institut de Neurociencies, Universitat de Barcelona logo.

SHARESPACE logo.

RegionBretagne logo.

UnivRennes logo.

Orange logo.

CLARTE logo.

©IEEE VR Conference 2025, Sponsored by the IEEE Computer Society and the Visualization and Graphics Technical Committee