
XR Gallery
Exhibit: Edges of Identity: A Reverse Turing Test
In an era where artificial intelligence is fundamentally changing our perception of reality, ‘Edges of Identity: The Reverse Turing Test’ presents a fascinating reversal of the classic Turing Test. This immersive Virtual Reality (VR) installation challenges visitors to disguise themselves as the only human among advanced AI systems, raising profound questions about the nature of intelligence, identity and reality.

Exhibit: EchoVision
What is it like to be a bat? 'EchoVision' is a mixed reality art experience that simulates bat echolocation, letting participants step into a bat’s perceptual world. Using a custom-designed, handheld, batshaped mask built with the open-source HoloKit headset, participants explore echolocation through visual feedback that responds to their vocalizations as they bounce off the surrounding environment—all detected by LiDAR Scanner. Through this artistic simulation, users discover how bats navigate and perceive their world, fostering empathy for non-human perspectives.

Exhibit: Reverberations
Reverberations is a mixed-reality artistic installation in which participants explore a virtual building placed in the physical space. Sound sources placed in this building are spatialised, so that participants can listen to recordings of speech and instruments, which evolve in legibility as the participants move around. The building also stretches dynamically, altering the perception of the sounds.

Exhibit: Imaginary Encounters - Les Rencontres Imaginaires
'Imaginary Encounters' is an immersive and interactive art installation that invites participants to explore the delicate interplay between physical touch and imagined intimacy. This paper examines the goals, methodologies of 'Imaginary Encounters', highlighting its integration of tactile and auditory elements.

Exhibit: City Of Sparkles
How might an AI life form perceive our city? 'City of Sparkles' is an immersive, data-driven VR experience where users embody an artificial being exploring a vast sea of human memories. Users fly over a virtual digital twin of New York City, with each 'sparkle' representing a geo-tagged tweet collected from Twitter for four years. Colors, motion, and visual effects mirror the emotional content of these tweets as they float above the photogrammetry-based city model

Exhibit: Magic You
'Magic You' is a virtual reality interactive narrative experience. It is a coming-of-age story about ADHD, with joys, anxieties, bitter memories, and growing pains, told in a hand-drawn, colouredpencil aesthetic as a magical journey. The artwork hopes to present the experiences and imagination of ADHD patients to the audience in a poetic way and give the audience a better understanding of ADHD, a manifestation of neurodiversity.

Exhibit: Cell Space
'Cell Space' is a participatory mixed reality performance blending collocated mixed reality, neurofeedback, and contact improvisation. Each dancer inhabits a dynamic Voronoi-generated 'cell' that displays real-time biofeedback signals—including heartbeat and pressure levels—as fluid boundaries. Through these interactions, 'Cell Space' fosters deep intercorporeal connections, inviting participants and observers to explore the shifting boundaries between individual and collective intentionality while challenging conventional notions of embodied boundaries and dynamic spatial negotiation.

Exhibit: GravField: Entangling Digital Objects with Bodies
GravField ('Gravitational Field') is a live-coding and intercorporeal improvisation performance in a collocated Mixed Reality (MR) environment. The project investigates how digital objects mediate intercorporeal movement and how participants internalize and adapt to a new 'digital physics' to form collective behaviors. Through MR environments where digital elements shape both cognitive and physical experiences, we combine physical performance with MR to examine the dynamic relationships between bodies, digital objects, and live musical feedback.

Exhibit: Mythoscape: Blurring Myth and Reality through XR
'Mythoscape' is an interactive mixed reality experience that advances narrative through engagement with real objects. This installation transitions the mythical world of the ancient Chinese text 'Shan Hai Jing' (The Classic of Mountains and Seas, an ancient Chinese compendium of mythic geography and beasts) into our physical reality, where mythical creatures manifest digitally and their fate is directly influenced by participants’ interactions with real objects within their homes. As digital and physical realms intermingle, the blurring boundaries challenge our conventional perceptions of digital versus real, and myth versus technology.

Exhibit: Remember!
Remember! is a VR experience about Lin, a cyborg whose memory is fading. To preserve their past, Lin visits a 'memory rehabilitation center', where fragmented childhood memories are injected into their mind. The viewer explores six childhood memories from around the world through three interactive, minimalist black-andwhite scenes. Custom soundscapes evolve as viewers collect 'souvenirs', unlocking new sound patterns. Simple hand gestures drive the interaction, creating an intimate, poetic experience. In the final scene, viewers can draw their own memories in virtual space. Outside the headset, they are invited to share a personal childhood memory in a recording room for others to hear, completing the journey through memory, sound, and art.

Exhibit: Imagraph
Imagraph is an optical apparatus that projects video onto closed eyelids, produced as a medium that mediates two primordial attitudes: projecting an image and closing the senses. Participants close their eyes and wait for the video to be projected. A video prepared in advance is played after being tilted bluish by the spectral compensation for the 'blood-red' unique to the participant’s own flesh. Here, the lid is also the medium for the very object it is trying to block off. The intended colors, their placements, and their motion can be sent, which realizes animation. However, this in no way implies the triumph of projection over closing the senses. In the privileged posture of the closed eye, the light of the video shares texture and fuses with the visual image of the unconscious. Multiple versions were produced, including a version in which the eyelids of participants lying down are connected by optical fiber to a suspended display pixel on the ceiling, and another version in which a laser projector projects images directly onto the eyelids of participants looking forward.

Exhibit: ReVerie: Contemplating Agency and Truth in AI-assisted Immersive Dream Reliving
ReVerie AI installation explores the scientific concept of dream reliving. Visitors engage in a ritualistic act of whispering their dreams. Each dream transcription and corresponding visualization are temporarily stored in the memory of the AI system. After that, the ReVerie AI system makes an inference from this memory to generate a shared, evolving A/V experience, where participants fly through interconnected dream objects in a virtual space. At its core, ReVerie challenges the capacity of technology to authentically represent the intangible and private terrain of dreams. By inviting participants to contribute whispered dreams that are algorithmically transformed into 3D dream objects, ReVerie pushes them to confront whether such digitally synthesized representations can capture the true essence of our subconscious—or if they craft new forms of detachment or control over personal narratives instead.

Exhibit: Semantic See-through Goggles : One and Four Realities
Semantic See-through Goggles are a kind of glasses, through which the view becomes once a line of text and is re-depicted as a view. Participants wear original goggles equipped with a camera and HMD. First, the AI converts a single image from the camera into a single line of text. Next, the AI generates an image from that line of text. This image is then displayed on both eye displays. These processes occur in real-time, allowing the user to perceive and act on the real physical world through this redrawn view. This experience confronts, bodily and literally, the kind of radical virtual reality that is latent in a society that mediates sensory information (views in the broadest sense) under language: “The realities which become the same sentence is equivalent(v,irtual). It is also an attempt to appropriate some of the energy of today’s debate over artificial intelligence for a classical inquiry around the fact that “intelligence can only see the world under meaning.

Exhibit: Remember Me: Virtual Reality for Alleviating Grief
'Remember Me' is a Virtual Reality (VR) experience designed to assist individuals in coping with grief. It is grounded in the Dual Process Model and constructivism theory and inspired by interviews with grieving individuals and experts. The experience incorporates three main functions: listening to coping grief stories, flower planting, and grief meditation. A prototype evaluation with 48 participants demonstrated positive feedback regarding the experience design. Results indicated that participants found the experience meaningful and relaxing while suggesting improvements for clearer guidance.

Exhibit: Emotion Synthesizer: An lmmersive XR Art Installation Integrating Real and Virtual Emotions
As technology increasingly mediates our emotional experiences, the boundaries between authentic feelings and digitally constructed states become increasingly fluid. Emotion Synthesizer is an immersive art installation that investigates this evolving emotional landscape through the lens of extended reality. The installation combines XR technology, interactive visualization, and AI-generated content to create an immersive environment where viewers can observe and interact with their emotional states. Through real-time interaction and visualization, the installation establishes a unique dialogue between real and virtual emotional experiences. This work raises critical questions about emotional authenticity, selfperception, and the impact of digital information on emotional experiences in the contemporary technological era.

Exhibit: kin_ - Dancing with Believable Avatars
Reflecting on the challenges and potentials that Mixed Reality media present to produce digital performance art, we present the AR artwork kin_. The piece is opening the question on how to transfer a real live performative experience into augmented reality as well as the question of owning and maintaining agency within an artistic fabric. This is explored with a focus on the interaction of different types of agents, using artistic research at the intersection of art, dance, and technology.

Exhibit: LivedMontage
Lived Montage is a series that reconstructs cinematic montage as a form of perception. Participants wear goggle-type devices with cameras and displays. The display of every participant is connected to the camera of every participant. The displays show cinematic images edited by an 'algorithm' based on information about the participants and their environment, from the camera images of multiple participants, including themselves, through which the participants observe and act in the space. This paper outlines the series and describes a version that employs an algorithm 'when the object of awareness/seeing is shared, the vision is shared (the sharing of the view is done by temporal switching based on the timing of the participants' heartbeats).'
