XR/VR Standardization Committee
The IEEE VR 2026 Standardization Committee strengthens connections between academia, industry, and Standards Developing Organizations (SDOs), communicating perspectives and insights from the research community to advance standardization efforts in Virtual Reality, Augmented Reality, and Mixed Reality technologies. Building on the foundation established at ISMAR 2024 (Learn More) and 2025 (Learn More), this committee focuses on standardization efforts in Virtual Reality, Augmented Reality, and Mixed Reality technologies.
At IEEE VR 2026, we are organizing the following activities:
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Panel — Standardization in XR/VR: Challenges and Priorities Beyond Terminology
Wednesday, March 25 • 15:00–16:30
A panel bringing together researchers, industry leaders, and standardization experts — including: 🎙️ Neil Trevett (VP of Developer Ecosystems at NVIDIA / President of The Khronos Group), 🎙️ Tim Weissker (Senior Scientist at RWTH Aachen University), 🎙️ J. Edward Swan II (Interim Associate Dean of Research at Mississippi State University) and 🎙️ Rick Skarbez (Senior Lecturer at La Trobe University) — to tackle critical questions around reproducibility, interoperability, and the gap between VR research and industrial standards. -
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Booth
Visit our booth at IEEE VR 2026 to connect with committee members, learn about standardization efforts, and engage with the broader XR/VR standardization community.
IEEE VR 2026 Activities
The Standardization Committee is organizing activities at IEEE VR 2026 to promote standardization efforts in the XR/VR community. These activities will bring together researchers, industry leaders, and standardization experts to discuss critical challenges and opportunities in Virtual Reality, Augmented Reality, and Mixed Reality standardization.
We aim to facilitate meaningful dialogue on topics including interoperability, reproducibility, terminology harmonization, and bridging the gap between academic research and industry standards development. More details will be announced soon.
🔄 Interoperability & Standards
Exploring frameworks for cross-platform compatibility and industry-wide adoption of XR/VR technologies.
🔬 Research & Practice
Discussing reproducibility, methodology documentation, and best practices for XR/VR research.
🏭 Academic-Industry Collaboration
Strengthening connections between research communities and Standards Developing Organizations.
🎯 Future Directions
Identifying priority areas for standardization efforts in the evolving XR/VR landscape.
Committee Chairs
Committee Members
Committee Advisors












