No. 1: 2026 IEEE VR KELVAR Workshop: K-12+ Embodied Learning through Virtual and Augmented Reality (11th Annual Workshop)
No. 2: 4th Workshop on XR Technologies for Medicine and Healthcare
No. 3: Extended Reality in the Operating Room (XR4OR)
Workshop Acronym: XR4OR
Principal Organiser: Gabriel Zachmann
Website: TBA
No. 4: The 2nd International Workshop on XR Medical Applications: Human -Centered Medical Training and Simulation
No. 5: The 5th International Workshop on Intelligent Immersive Media Communications (IIMC2026)
Workshop Acronym: IIMC
Principal Organiser: Eun-Seok Ryu
Website: TBA
No. 6: The 5th International Workshop on eXtended Reality for Industrial and Occupational Supports
No. 7: Novel Input Devices and Interaction Techniques
No. 8: GEMINI: 4th Workshop on Gaze and Eye Movement in Interaction in XR
No. 9: IMMER-SENSE – Workshop on Immersion and Sensing for XR Experiences
No. 10(Sponsor workshop): Hardware-Software-Service Co-Design for Practical Extended Reality Systems
Workshop Acronym: HSS-XR
Principal Organiser: Kooknam Han
Website: Closed workshop
No. 11: First IEEE XR Workshop on Networking and Sensing for the Metaverse and Multi-user and Social XR Environments
No. 12: 2nd Workshop on Social Interaction and Collaboration in eXtended Reality
No. 13: 4th Workshop on Locomotion and Wayfinding in XR
No. 14: Workshop on Virtual Humans and Crowds in Immersive Environments
No. 15: 2nd International Workshop on Real and Virtual Spaces Influences
No. 16: 4th Workshop on Seamless Reality: AR Technologies for Seamless Perception and Cognition between Cyber and Physical Spaces
No. 17: GenAI-XR: Generative Artificial Intelligence meets Extended Reality
No. 18: 7th Workshop on Immersive Sickness Prevention
No. 19: 4th Workshop on Immersive Visualization Laboratories - Past, Present and Future
No. 20: The 2nd International Workshop on Virtual Reality for Human and Spatial Augmentation
No. 21: Third International Workshop on Perception-driven Graphics and Displays for VR and AR
No. 22: 2nd Workshop on Archaeology and Cultural Heritage through XR
No. 23: The 3rd International Workshop on Spatial Memory in XR (XRMemory)
No. 24: Inclusion, Diversity, Equity, Accessibility, Transparency, and Ethics in XR
No. 25: VR Embodiment for Children