The official banner for the IEEE Conference on Virtual Reality + User Interfaces, comprised of a Kiwi wearing a VR headset overlaid on an image of Mount Cook and a braided river.

Call for Tutorials

IEEE VR 2023: the 30th IEEE Conference on Virtual Reality and 3D User Interfaces
March 25th-March 29th, 2023

Important Dates

  • January 9, 2023: Tutorial submissions due (AOE)
  • January 16, 2023: Acceptance notification
  • January 31, 2023: Advance program descriptions for IEEE VR 2023 website due


Tutorials are an excellent opportunity to offer education in topics in our field for both novice and experienced researchers. We invite members of our community to submit proposals for 90-minute or half-day tutorials. We anticipate that both tutorials and workshops will be presented during the virtual conference.

Proposed tutorials may be introductory or advanced and should address topics of interest to the extended reality communities (virtual, mixed, or augmented reality), as well as the 3D user interface community. Proposals will be evaluated on their relevance to the conference topics, their suitability for presentation in a virtual tutorial format, and the qualifications of the instructors. We will strive for a balance of topics in the tutorial program and also consider the potential for interest and attendance. Upon review of submitted proposals, suggestions may be provided by the Tutorial chairs to submitters on how to improve their submission. Suggested topics include but are not limited to:

  • 3D interaction
  • Input devices
  • Haptics, audio, and other non-visual interfaces
  • Systems, toolkits, software frameworks, and game engines for VR/AR/MR
  • Introduction to virtual, augmented, or mixed reality
  • Computer graphics techniques for VR/AR/MR
  • Advanced display technology
  • Immersive projection technology
  • Multi-user and distributed VR/AR/MR
  • Serious games
  • Tracking and sensing
  • Modeling and simulation
  • User studies and evaluation
  • Immersion, presence, perception, and cognition
  • Navigation and cybersickness
  • Applications of VR/AR/MR
  • Teleoperation and telepresence
  • AI and VR/AR/MR
  • Sanitation and hygiene for VR/AR/MR
  • Online studies and remote data collection

Submission Guidelines

Proposals are welcome on topics that have been previously addressed; in addition, new topics, approaches, or insights are especially appreciated. Submissions should include a statement indicating how the proposal differs from recent tutorial presentations that may have approached a similar topic, or why it is important to offer it again. Topics taken from the list of suggested topics appropriate for paper submissions to the main conference are also welcome. Proposals for tutorials should be submitted electronically (PDF) and should include:

  • Title
  • Expected duration (90 minute or half-day)
  • A brief description of the topics to be addressed, including time allotted to each (roughly 500 words)
  • The technical level and intended audience
  • The expected value to that audience
  • • If the tutorial has been delivered before, include a description of where and when, and explain why it should be held again. This is required regardless of whether the proposers organized the previous tutorials themselves or the previous tutorials were taught by someone else.
  • The names, contact information and a short biography (roughly 200 words each) for the proposed instructors.

Tutorial submissions must be submitted via email to the Tutorials Chairs at tutorials2023 [at]

For each 90 minute accepted tutorial, we will be able to provide a free one-day registration for the day of the tutorial, and two one-day registrations for the day of the tutorial for each half-day accepted tutorial.


For more information, to inquire about a particular tutorial topic, or to submit a proposal, please contact the Tutorials Chairs:

  • Heide Lukosch, HIT Lab NZ, University of Canterbury, New Zealand
  • Beatriz Sousa Santos, University of Aveiro, Portugal
  • Bin Zhou, Beihang University, China
  • Rongkai Guo, Nvidia, China
tutorials2023 [at]

Conference Sponsors


Lujiazui Logo



Baidu Logo


Senstime Logo
Unity china
XImmerse Logo
Vivo Logo


GritWorld logo


ImageDerivative logo
yuanjing alibaba logo
raysengine alibaba logo
S-Dream logo
VRIH logo
VRIH logo
evis logo
kanjing logo
lianying logo

Doctoral Consortium Sponsors


Tencent Learn logo
lenovo logo
qualcomm logo
liangfengtai logo
hgmt logo





Supporting Associations

ccf-vr Logo CSIG-VR Logo cgs-vcc Logo
cvrvt Logo mia Logo siga Logo
cvrvt Logo

Code of Conduct

© IEEE VR Conference 2023, Sponsored by the IEEE Computer Society and the Visualization and Graphics Technical Committee