Exhibitors and Supporters
ESI is the provider of IC.IDO, an exceedingly powerful Virtual Reality solution combining high-end visualization and real-time simulation of product behavior in it’s actual size, enabling realistic virtual product operation. IC.IDO is one of the world’s most widely used Virtual Reality systems for engineering design and manufacturing. IC.IDO provides standard applications for Virtual Engineering, Virtual Build, Virtual Service and Virtual Product Presentation. Leading companies are using IC.IDO to optimize designs, identify integration issues, refine build processes and train assembly operators, all without the need of costly physical prototypes.
WorldViz is an industry leader in interactive virtual reality solutions. The company's flagship products are VIZARD, the VR community's favored interactive 3D content creation software, and PPT X4, the most cost effective wide-area tracking system currently available. WorldViz provides high quality, low-cost immersive 3D products to researchers, educators, designers, manufacturers, and other professionals, integrating all common VR products on the market and delivering complete turnkey solutions.
NVIS designs and manufactures virtual reality displays that allow users to visualize and interact with simulated 3D environments. Our products incorporate wide field-of-view optics and high-resolution microdisplays into ergonomically designed displays optimized for comfort and ease-of-use.
CyberGlove Systems is the worldwide leader in data glove technology and offers the most sophisticated hand-centric 3D motion capture solutions in the marketplace. CyberGlove Systems' products include four different data glove solutions and its VirtualHand Software Development Kit (SDK). Its products allow users to capture detailed finger, hand, and arm movement in virtual reality, allowing users to interact with digital objects in the virtual environment.
ART is a leading manufacturer of high-end optical motion tracking systems for Virtual and Augmented Reality applications with all products being developed and manufactured at the company’s headquarter near Munich, Germany. Founded in 1999, ART quickly became the leading supplier of infrared optical tracking solutions for the automotive, aerospace and other high tech manufacturing industries, as well as being the system of choice for many of the world’s leading research institutes and universities. ART offers a comprehensive range of motion tracking systems, including the only optical tracking solution made specifically for use inside closed Caves and other multi-sided projection systems. At the heart of every system is our DTrack2 control software which provides rapid and stable setup of tracking cameras and devices. The company also provides an extensive range of custom tracking targets for the most popular brands of stereo glasses as well as our Flystick and Fingertracking input devices, all designed specifically to meet the needs of navigation and interaction with VR and AR applications. All ART systems and accessories are designed for high reliability and maximum flexibility and are continuously improved in order to satisfy the individual requirements of each customer. In 2014, ART presents its brand new high-end ARTTRACK5 camera, especially developed for immersive 3d applications with big tracking volumes and high requirements of accuracy, high frame rates and stability. Come to our booth and experience it live!
Vicon, the market leader in optical motion tracking, provides the most accurate and true-to-life manipulation of graphics for animation or simulation. Our optical tracking solutions provide extremely low latency, extremely high accuracy, minimal obtrusiveness, and unparalleled coverage with fewer cameras. Regardless of your display technology, Vicon provides the highest quality data at the best prices to be used in a wide variety of software applications.
Polhemus pioneered motion tracking over 40 years ago, introducing head tracking technology for the U.S. Military—something we still do today. Continuing to offer cost effective solutions has paved the way for other leading markets, including virtual reality, biomechanics, and health care. Along with their accuracy, low latency and simplicity, Polhemus motion trackers provide 6 Degree-Of-Freedom measurement, with sensors that are easily embedded and affordable. This has made Polhemus technology a top choice for use in some of the world’s most sophisticated and commercially successful VR training simulators. Polhemus technology powers VRSim’s SimWelder™welding simulator and Medsim’s UltraSim™ ultrasound simulator just to name a few. Polhemus continues to bring new products to market—the latest being G4™—the wearable, wireless tracker designed with virtual reality, rehabilitation, human factors and biomechanics in mind. G4 is completely tether-free, yet still provides 6DOF high-fidelity motion tracking with the accuracy and ease of use Polhemus electromagnetics is known for.
The World of force feedback device is a market that doesn’t change quickly. End of 2013 Haption change completely his Hardware family Virtuose, and introduce a new Hardware “Scale 1”, by this Haption shows its ability to innovate and push the limits of technology. The new Virtuoso 6D, by its performance: extended space work, higher level, higher stiffness effort can extend the limits and explore new methods of appropriation of the haptic and new usages. The new Scale 1 system permit now to explore solution for “Immersive Haptic”. AT IEEEVR 2014 we will show the New Virtuose 6D in Unity 3D.
« i’m in VR » is a software company providing immersive virtual reality tools, applications and services. Our ambition is to simplify virtual reality. « MiddleVR for Unity » is a virtual reality plugin for the popular and powerful Unity 3D engine by Unity Technologies. With MiddleVR, you can, in a few minutes, add VR capabilities to your Unity applications and use them in most immersive systems: Head-mounted displays, immersive cubes, holostages, holobenches, powerwalls, 3DTVs. Our MiddleVR handles: the management of interaction devices (3D trackers, Kinect…), stereoscopic displays, multi-computers synchronisation (cluster), high-level interactions: navigation, 3d objects manipulation, dynamic adaptation of your application from one VR system to another. Moreover, thanks to its generic SDK, MiddleVR can be adapted to many other 3D engines/applications.
Since 1993, NVIDIA (NASDAQ: NVDA) has pioneered the art and science of visual computing. The company's technologies are transforming a world of displays into a world of interactive discovery -- for everyone from gamers to scientists, and consumers to enterprise customers.
Walt Disney Imagineering is the unique, creative force behind Walt Disney Parks and Resorts that imagines, designs and builds all Disney theme parks, resorts, attractions, cruise ships, real estate developments, and regional entertainment venues worldwide. Imagineering's unique strength comes from the dynamic global team of creative and technical professionals building on the Disney legacy of storytelling to pioneer new forms of entertainment through technical innovation and creativity.
Boston Scientific is dedicated to transforming lives through innovative medical solutions that improve the health of patients around the world.
PhaseSpace develops and delivers industry leading motion capture, tracking, and vision processing solutions. Our motion tracking solutions are fast, precise, portable, easy to use, with lowest total ownership cost. For 20 years, they have been widely used in entertainment, life sciences, and engineering applications, and are especially valuable in virtual reality applications. PhaseSpace active markers provide sub-millimeter resolution up to 960 frames per second at 3,600 x 3,600 resolution, giving up to 64,000 data points per second for real time input at latencies less than 10 milliseconds.
Sensics delivers high-resolution virtual reality goggles that combine the cutting-edge display, sensor and signal processing technologies. At IEEE VR, Sensics will showcase new products that use professional-grade optics and a variety of high-resolution displays, allowing customers to find the right balance between panoramic field of view and high pixel density.
The first academic journal for serious investigators of teleoperators and virtual environments, Presence is filled with stimulating material applicable to these advanced electromechanical and computer devices. Incorporating perspectives from physics to philosophy, Presence appeals to a wide audience - particularly mechanical and electrical engineers concerned with teleoperators; those interested in virtual environments, including computer scientists, high-tech artists, and media people; and psychologists involved in the study of human-machine interfaces and sensorimotor/cognitive behavior. The journal is published quarterly by the MIT Press.