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2017 IEEE VR Los Angeles logo
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Sonic Interactions in Virtual Environments

http://imi.aau.dk/~sts/SIVE17/

Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic/emotional qualities in interactive contexts. This field lies at the intersection of interaction design and sound and music computing.

In the virtual reality community, the focus on research in topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback. However, in communities such as the film community or the product sound design community it is well known that sound is a powerful way to communicate meaning and emotion to a scene or a product.

The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual environments. We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments. Moreover, the workshop will feature state of the art research on the field of sound for virtual environments.

Call for Papers

We expect participants to submit a research paper outlining their current research in the field of interactive sound for virtual environments.

Topics can include, but are not limited to:

  1. Sound synthesis and design for virtual environments
  2. Sound modelling and rendering for virtual environments
  3. Sound spatialisation
  4. Headphones and speakers reproduction
  5. Binaural sound and head-related transfer functions
  6. Gestural control of sound in virtual reality
  7. Multisensory (audio-visual), (audio-haptics) interactions
  8. Personalisation and customisation of virtual auditory displays
  9. Navigation and way-finding through sonification
  10. Evaluation of user experience and sound quality
  11. Sound rendering for 360 videos

The submission website is: https://www.easychair.org/conferences/?conf=sive17

Papers should be 4-6 pages in length and prepared using the IEEE Computer Society conference style format described at: http://www.cs.sfu.ca/~vis/Tasks/camera.html

Posters should be 2-4 pages in length and prepared according to the same template.

Accepted papers will be included in the Workshop Proceedings and will be published on IEEExplore. For accepted oral presentations, authors must prepare a 15-20 minute oral presentation to be delivered during the workshop.

For accepted poster presentations, authors must prepare a short 2 minute oral presentation to be delivered during the workshop, plus a poster.

Important Dates

  • Abstract submission:January 26th
  • Paper submission: February 2nd
  • Notification of acceptance: February 18th
  • Submission of final paper: March 1st
  • Workshop: March 19th, 9:00-15:00

Organisers

Stefania Serafin, Rolf Nordahl, Amalia de Götzen, Cumhur Erkut, Niels Christian Nilsson, Francesco Grani, Federico Avanzini, Michele Geronazzo

Contact

For more information, contact sts at create.aau.dk