Program Overview



Saturday, 19th March 2016

Time Ballroom Space F, G, H Magnolia Gardenia Dogwood Crepe Myrtle Think Tank @ Noma
8am – 8:30am Early morning break – Prefunction Area
8:30am – 10:00am IEEE 3DUI 2016 Introduction and Keynote Tutorial: Towards Reusable VR Frameworks: an introduction using Simulator X Tutorial: Human-Centered Design for Immersive Interactions Workshop: IEEE Virtual Reality 2016 Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR) VR Doctoral Consortium
10:00am – 10:30am Morning Session Break – Prefunction Area
10:30am – 12:15pm IEEE 3DUI 2016 Interaction Paper Session Tutorial: Towards Reusable VR Frameworks: an introduction using Simulator X Tutorial: Human-Centered Design for Immersive Interactions Workshop: IEEE Virtual Reality 2016 Workshop on K-12 Embodied Learning through Virtual & Augmented Reality (KELVAR) VR Doctoral Consortium
12:15pm – 1:45pm Lunch Break – On Own
1:45pm – 3:30pm IEEE 3DUI 2016 Navigation Paper Session Tutorial: Towards Reusable VR Frameworks: an introduction using Simulator X Tutorial: Structural Equation Modeling for Human-Subject Experiments in Virtual and Augmented Reality Workshop: IEEE VR 2016 Workshop on Perceptual and Cognitive Issues in AR (PERCAR) Workshop: Mixed Reality Art (MRA) Workshop VR Doctoral Consortium
3:30pm – 4:00pm After Session Break – Prefunction Area
4:00pm – 5:00pm IEEE 3DUI 2016 Poster Fast Forward Tutorial: Towards Reusable VR Frameworks: an introduction using Simulator X Tutorial: Structural Equation Modeling for Human-Subject Experiments in Virtual and Augmented Reality Workshop: IEEE VR 2016 Workshop on Perceptual and Cognitive Issues in AR (PERCAR) Workshop: Mixed Reality Art (MRA) Workshop VR Doctoral Consortium
6pm – 9pm IEEE 3DUI Social & 3DUI Contest Demos – Prefunction Area

Sunday, 20th March 2016

Time Ballroom Space F, G, H Magnolia Gardenia Dogwood Crepe Myrtle Think Tank @ Noma
8am – 8:30am Early morning break – Prefunction Area
8:30am – 10:00am IEEE 3DUI 2016 Multimodal and Multisensory Session Tutorial: Optical See-Through AR Calibration: Methods for Current & Next Generation Head-Mounted Displays Tutorial: VR and AR best practices for games and applications using the Unity Engine Workshop: Second Workshop on Everyday Virtual Reality Workshop: 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) Workshop: Workshop on Virtual Humans and Crowds for Immersive Environments
10:00am – 10:30am Morning Session Break – Prefunction Area
10:30am – 12:15pm IEEE 3DUI 2016 Studies Paper Session Tutorial: Optical See-Through AR Calibration: Methods for Current & Next Generation Head-Mounted Displays Tutorial: VR and AR best practices for games and applications using the Unity Engine Workshop: Second Workshop on Everyday Virtual Reality Workshop: 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) Workshop: Workshop on Virtual Humans and Crowds for Immersive Environments
12:15pm – 1:45pm Lunch Break – On Own
1:45pm – 3:30pm IEEE 3DUI 2016 Augmented Reality Paper Session Tutorial: Eye Tracking in Desktop VR: Data Synchronization, Capture, Visualization, and Analysis Workshop: Workshop on Collaborative Virtual Environments (3DCVE) Workshop: Workshop on Immersive Analytics (IA) Workshop: 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) Workshop: Workshop on Virtual Humans and Crowds for Immersive Environments
3:30pm – 4:00pm After Session Break – Prefunction Area
IEEE 3DUI Poster Viewing
4:00pm – 5:30pm IEEE 3DUI 2016 Perception Paper Session and Closing Tutorial: Eye Tracking in Desktop VR: Data Synchronization, Capture, Visualization, and Analysis Workshop: Workshop on Collaborative Virtual Environments (3DCVE) Workshop: Workshop on Immersive Analytics (IA) Workshop: 9th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS) Workshop: Workshop on Virtual Humans and Crowds for Immersive Environments
6pm – 9pm IEEE Virtual Reality Exhibitor Reception
Ballroom A, B

Monday, 21st March 2016

Time Ballroom Space C, D, D2, E, E2 Ballroom Space F, G, H Ballroom Space A, B, Crepe Myrtle Prefunction Area
8am – 8:30am Early morning break – Ballroom Space A, B Poster Viewing Group A
8:30am – 10:00am IEEE VR 2016 Opening/VGTC Awards/Keynote Presentation Exhibits and Research Demos
10:00am – 10:15am Morning Session Break – Ballroom Space A, B Poster Viewing Group A
10:15am – 12:30pm Virtual Humans and Crowds Papers
Session Chair: Anne-Hélène Olivier
Exhibits and Research Demos
12:30pm – 1:45pm Lunch Break – On Own Poster Viewing Group A
1:45pm – 3:15pm Posters Fast Forward Panel: Affordances in Immersive and Mixed Virtual Reality: Design Importance and Open Questions Exhibits and Research Demos
3:15pm – 3:30pm Afternoon Session Break – Ballroom Space A, B Poster Viewing Group A
3:30pm – 5:00pm Ears and Hands Papers
Session Chair: Sho Sakurai
IEEE CG&A Papers and Exhibits and Research Demos Fast Forward Exhibits and Research Demos
6pm – 9pm Clemson University Research Demos – Busses Leave at 5:45pm

Tuesday, 22nd March 2016

Time Ballroom Space C, D, D2, E, E2 Ballroom Space F, G, H Ballroom Space A, B, Crepe Myrtle Prefunction Area
8am – 8:30am Early morning break – Ballroom Space A, B Poster Viewing Group B
8:30am – 10:00am Systems and Latency Papers
Session Chair: Eric Ragan
Exhibits and Research Demos
10:00am – 10:15am Morning Session Break – Ballroom Space A, B Poster Viewing Group B
10:15am – 12:30pm Perception and Cognition Papers
Session Chair: Tabitha Peck
Exhibits and Research Demos
12:30pm – 1:45pm Lunch Break – On Own Poster Viewing Group B
1:45pm – 3:15pm Augmented Reality and Calibration Papers
Session Chair: Daisuke Iwai
Panel: Lessons to Game Developers from IEEE VR Exhibits and Research Demos
3:15pm – 3:30pm Afternoon Session Break – Ballroom Space A, B Poster Viewing Group B
3:30pm – 5:00pm Displays and Sensory Integration Papers
Session Chair: Gerd Bruder
Panel: Cyberarcheology – Issues and Opportunities with virtual reality for a traditional humanities discipline Exhibits and Research Demos
7:00pm – 9:00pm IEEE VR Banquet – Ballroom Space C, D, D2, E, E2, F, G, H

Wednesday, 23rd March 2016

Time Ballroom Space C, D, D2, E, E2 Ballroom Space A, B
8am – 8:30am Early morning break – Ballroom Space A, B
8:30am – 9:45am Panel: Perception Research in Virtual Reality Exhibits and Research Demos
9:45am – 10:00am Morning Session Break – Ballroom Space A, B
10:00am – 12:30pm Interaction and Immersion Papers
Session Chair: Alexander Kulik
Exhibits and Research Demos
12:30pm – 1:45pm Lunch Break – On Own
1:45pm – 3:15pm Applications Papers
Session Chair: John Quarles
3:15pm – 3:30pm Afternoon Session Break – Ballroom Space A, B
3:30pm – 5:00pm Capstone Presentation and Closing Session