2019 IEEE VR Osaka logo

March 23rd - 27th

2019 IEEE VR Osaka logo

March 23rd - 27th

IEEE Computer Society IEEE VRSJ

IEEE Computer Society IEEE VRSJ


Sponsors


Diamond

Osaka International Convention Center

Platinum

DELL + Intel Japan
Mercari
National Science Foundation
OSAKA CONVENTION & TOURISM BUREAU

Gold


Tateishi Science and Technology Foundation

The Telecommunications Advancement Foundation

Silver


DAQRI

Bronze

BARCO
Huawei Japan
Knowledge Service Network
Mozilla Corporation
Osaka Electro-Communication University
SenseTime Japan

Flower / Misc

GREE, Inc.
KYOHRITSU ELECTRONIC INDUSTRY Co.,Ltd.
Beijing Nokov Science & Technology Co., Ltd.
PoSTMEDIA
SoftCube Corporation
Sumitomo Electric Industries
Vicon

Exhibitors

Advanced Realtime Tracking (ART)
Archivetips
China's State Key Laboratory of Virtual Reality Technology and Systems
Computer Network Information Center, Chinese Academy of Sciences
Creact
Crescent
DELL + Intel Japan
Fujitsu
Fun Life Inc.
Haption
Kyohritsu
Nihon Binary Co., Ltd.
NIST - Public Safety Communications Research
Nokov
Optitrack Japan, Ltd.
PhaseSpace
QD Laser, Inc.
Qualisys
Solidray Co.,Ltd.
WESTUNITIS Co., Ltd.

Supporters


IEEE Kansai Section

Society for Information Display Japan Chapter

VR Consortium

The Institute of Systems, Control and Information Engineers

Human Interface Society

The Japanese Society for Artificial Intelligence

The Visualization Society of Japan

Information Processing Society of Japan

The Robotics Society of Japan

Japan Society for Graphic Science

The Japan Society of Mechanical Engineers

Japanese Society for Medical and Biological Engineering

The Institute of Image Information and Television Engineers

The Society of Instrument and Control Engineers

The Institute of Electronics, Information and Communication Engineers

The Institute of Electrical Engineers of Japan

The Society for Art and Science

Japan Ergonomics Society

The Japanese Society of Medical Imaging

Exhibitors and Supporters

We are pleased to present the technical papers which have won awards at the 26th IEEE Virtual Reality Conference, held March 23–27, 2019, in Osaka, Japan. The award chairs were J. Edward Swan II, Christian Sandor, and Sabine Coquillart. In addition, Doug Bowman (Virginia Tech, USA) helped with the reviewing and ranking, as described below.

The IEEE Virtual Reality 2019 Best Journal Paper

The program chairs nominated the papers that were considered. Among the papers submitted to the VR Journal Papers track, these were the papers that received the highest overall ratings. Based on the score distribution, and the location of a clear break in the ratings, 11 papers were nominated.

Nominees

  • Shrinking Circles: Adaptation to Increased Curvature Gain in Redirected Walking Luke Bölling, Niklas Stein, Frank Steinicke, Markus Lappe
  • A Perception-Driven Hybrid Decomposition for Multi-Layer Accommodative Displays Hyeonseung Yu, Mojtaba Bemana, Marek Wernikowski, Michal Chwesiuk, Okan Tarhan Tursun, Gurprit Singh, Karol Myszkowski, Radosław Mantiuk, Hans-Peter Seidel, Piotr Didyk
  • Motion Parallax for 360° RGBD Video Ana Serrano, Incheol Kim, Zhili Chen, Stephen DiVerdi, Diego Gutierrez, Aaron Hertzmann, Belen Masia
  • MegaParallax: Casual 360° Panoramas with Motion Parallax Tobias Bertel, Neill D. F. Campbell, Christian Richardt
  • Developing Virtual Reality Visualizations for Unsteady Flow Analysis of Dinosaur Track Formation using Scientific Sketching Johannes Novotny, Joshua Tveite, Morgan L. Turner, Stephen Gatesy, Peter Falkingham, David H. Laidlaw
  • Audio-Visual-Olfactory Resource Allocation for Tri-modal Virtual Environments Efstratios Doukakis, Kurt Debattista, Thomas Bashford-Rogers, Amar Dhokia, Ali Asadipour, Alan Chalmers, Carlo Harvey
  • Temporal Resolution Multiplexing: Exploiting the Limitations of Spatio-Temporal Vision for More Efficient VR Rendering Gyorgy Denes, Kuba Maruszczyk, George Ash, Rafał K. Mantiuk
  • Light Attenuation Display: Subtractive See-Through Near-Eye Display via Spatial Color Filtering Yuta Itoh, Tobias Langlotz, Daisuke Iwai, Kiyoshi Kiyokawa, Toshiyuki Amano
  • Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Camera Weipeng Xu, Avishek Chatterjee, Michael Zollhöfer, Helge Rhodin, Pascal Fua, Hans-Peter Seidel, Christian Theobalt
  • Immersive Telepresence and Remote Collaboration using Mobile and Wearable Devices Jacob Young, Tobias Langlotz, Matthew Cook, Steven Mills, Holger Regenbrecht
  • Manufacturing Application-Driven Foveated Near-Eye Displays Kaan Aksit, Praneeth Chakravarthula, Kishore Rathinavel, Youngmo Jeong, Rachel Albert, Henry Fuchs, David Luebke

Selection Process

To select the best journal paper, the award chairs developed a ranking-and-scoring scheme. In this scheme, each of the award chairs read each of the nominated papers, and then placed them in rank order. To prevent any influence from the opinion of other award chairs, this ranking was first done privately, and then revealed to the other award chairs during an online meeting. For each paper, the rank order position was then turned into a score.

The award chairs implemented two variations of this method. In the first variation, ranks for all 11 nominated papers were considered, so for each reader, the top-ranked paper received a score of 11, the next received a score of 10, etc. In the second variation, scores were only calculated for the top 5 papers as ranked by each reader. So, in this variation, for each reader the top-ranked paper received a score of 5, the next received a score of 4, etc.

The award chairs also considered conflicts of interest. Out of the original 11 papers, some had conflicts with two readers, and others conflicts with one reader. In order for all papers to receive at least 2 readings, the award chairs recruited Doug Bowman, who read and ranked papers with two conflicts, as well as selected additional papers that were competitive for the best journal paper award.

The award chairs then met online, and calculated the score for each paper, using both variations. However, because of the conflicts, some papers had received fewer readings than others. Therefore, the chairs applied a weight to each score, which mathematically cancelled this effect, and ensured that the score for each paper was chosen from the same range of possible scores.

The result of this process was that the scores of two papers stood out from the rest, and one of those papers received a very slightly higher score than the other. The same pattern was present in both variations of the ranking-and-scoring scheme. This process determined the IEEE Virtual Reality 2019 Best Journal Paper, and the IEEE Virtual Reality 2019 Best Journal Paper Honorable Mention.

Best Journal Paper

  • Temporal Resolution Multiplexing: Exploiting the Limitations of Spatio-Temporal Vision for More Efficient VR Rendering Gyorgy Denes, Kuba Maruszczyk, George Ash, Rafał K. Mantiuk

Honorable Mention

  • Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Camera Weipeng Xu, Avishek Chatterjee, Michael Zollhöfer, Helge Rhodin, Pascal Fua, Hans-Peter Seidel, Christian Theobalt

The IEEE Virtual Reality 2019 Best Conference Paper

The conference paper program chairs nominated the papers that were considered. Among the papers submitted to the VR Conference Papers track, these were the papers that received the highest overall ratings. Because the conference paper program chairs organized the review process into three technical areas, they elected to nominate the top 4 papers in each technical area, which resulted in a total of 12 nominated conference papers.

Nominees

  • Remapped Physical-Virtual Interfaces with Bimanual Haptic Retargeting Brandon J. Matthews, Bruce H. Thomas, G. Stewart Von Itzstein, Ross Smith
  • Jumping Further: Forward Jumps in a Gravity-Reduced Immersive Virtual Environment HyeongYeop Kang, Geonsun Lee, Dae Seok Kang, Ohung Kwon, Jun Yeup Cho, Ho-Jung Choi, JungHyun Han
  • Visual Manipulation for Underwater Drag Force Perception in Immersive Virtual Environments HyeongYeop Kang, Geonsun Lee, JungHyun Han
  • Large-Scale Projection-Based Immersive Display: The Design and Implementation of LargeSpace Hikaru Takatori, Masashi Hiraiwa, Hiroaki Yano, Hiroo Iwata
  • Multi-Ray Jumping: Comprehensible Group Navigation for Collocated Users in Immersive Virtual Reality Tim Weissker, Alexander Kulik, Bernd Froehlich
  • ICthroughVR: Illuminating Cataracts through Virtual Reality Katharina Krösl, Carmine Elvezio, Matthias Hürbe, Sonja Karst, Michael Wimmer, Steven Feiner
  • Immersive Spatial Audio Reproduction for VR/AR Using Room Acoustic Modelling from 360° Images Hansung Kim, Luca Remaggi, Philip J.B. Jackson, Adrian Hilton
  • Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality Etienne Peillard, Thomas Thebaud, Jean-Marie Normand, Ferran Argelaguet Sanz, Guillaume Moreau, Anatole Lécuyer
  • Estimating Detection Thresholds for Desktop-Scale Hand Redirection in Virtual Reality André Zenner, Antonio Krüger
  • EEG Can Be Used to Measure Embodiment When Controlling a Walking Self-Avatar Bilal Alchalabi, Jocelyn Faubert, David Labbe
  • Virtual vs. Physical Navigation in VR: Study of Gaze and Body Segments Temporal Reorientation Behaviour Hugo Brument, Iana Podkosova, Hannes Kaufmann, Anne-Hélène Olivier, Ferran Argelaguet Sanz
  • Dataspace: A Reconfigurable Hybrid Reality Environment for Collaborative Information Analysis Marco Cavallo, Mishal Dolakia, Matous Havlena, Ken Ocheltree, Mark Podlaseck

Selection Process

To select the best conference paper, the award chairs used a similar ranking-and-scoring process. Each of the award chairs read each of the nominated papers, and then placed them in rank order. To prevent any influence from the opinion of other award chairs, this ranking was first done privately, and then revealed to the other award chairs during an online meeting. For each paper, the rank order position was then turned into a score.

The ranks for all 12 nominated papers were considered, and for each reader, the top-ranked paper received a score of 12, the next received a score of 11, etc. Some papers had conflicts with one reader, and so the award chairs applied a weight to each paper’s total score, which mathematically cancelled the effect of the conflicted papers having two instead of three readers, and ensured that the score for each paper was chosen from the same range of possible scores. The result of this process was that the score of one paper stood out from the rest, and that paper was selected as the IEEE Virtual Reality 2019 Best Conference Paper.

Best Conference Paper

  • Virtual Objects Look Farther on the Sides: The Anisotropy of Distance Perception in Virtual Reality Etienne Peillard, Thomas Thebaud, Jean-Marie Normand, Ferran Argelaguet Sanz, Guillaume Moreau, Anatole Lécuyer

The IEEE Virtual Reality 2019 Best Poster

Best Poster

  • Working Memory Load Performance Based on Collocation of Virtual and Physical Hands Altan Tutar, Tabitha C. Peck

Honorable Mention

  • ReliveInVR: Capturing and Reliving Virtual Reality Experiences Together Cheng Yao Wang, Mose Sakashita, Upol Ehsan, Jingjin Li, Andrea Stevenson Won
  • Advancing Ethical Decision Making in Virtual Reality Sin-Hwa Kang, Jake Chanenson, Peter Cowal, Madeleine Weaver, Pranav Ghate, David M. Krum

The IEEE Virtual Reality 2019 Best Research Demonstration

Best Research Demonstration Award

  • Perceptually Based Adaptive Motion Retargeting to Animate Real Objects by Light Projection Taiki Fukiage, Takahiro Kawabe, Shin’ya Nishida

Best Research Demonstration Runner-up

  • VR Ski Coach: Indoor Ski Training System Visualizing Difference from Leading Skier Takayuki Nozawa, Erwin Wu, Hideki Koike
  • Shadowless Projector: Suppressing Shadows in Projection Mapping with Micro Mirror Array Plate Kosuke Hiratani, Daisuke Iwai, Parinya Punpongsanon, Kosuke Sato

The IEEE Virtual Reality 2019 Best DC Presentation Award

  • Embodied Virtual Avatars and Potential Negative Effects on Implicit Racial Bias Divine Maloney

Best 3DUI Contest

1st Prize

  • Team Hybrid Hugo Brument, Rebecca Fribourg, Gerard Gallagher, Thomas Howard, Flavien Lecuyer, Tiffany Luong, Victor Mercado, Etienne Peillard, Xavier de Tinguy, Maud Marchal

Runner-up

  • Team VRAC Austin Hanus, Mindy Hoover, Alex Lim, Jack Miller

Best VRSJ Demo Awards

  • ExLeap: Minimal and Highly Available Telepresence System Creating Leaping Experience Atsushi Izumihara, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami
  • Full Parallax Table Top 3D Display Using Visually Equivalent Light Field Munekazu Date, Megumi Isogai, Hideaki Kimata

The IEEE VR 2019 Award Chairs:

  • J. Edward Swan II, Mississippi State University, USA
  • Christian Sandor, City University of Hong Kong, SAR
  • Sabine Coquillart, INRIA, France