2019 IEEE VR Osaka logo

March 23rd - 27th

2019 IEEE VR Osaka logo

March 23rd - 27th

IEEE Computer Society IEEE VRSJ

IEEE Computer Society IEEE VRSJ


Sponsors


The Telecommunications Advancement Foundation

Tateishi Science and Technology Foundation

Supporters


IEEE Kansai Section

Society for Information Display Japan Chapter

VR Consortium

The Institute of Systems, Control and Information Engineers

Human Interface Society

The Japanese Society for Artificial Intelligence

The Visualization Society of Japan

Information Processing Society of Japan

The Robotics Society of Japan

Japan Society for Graphic Science

The Japan Society of Mechanical Engineers

Japanese Society for Medical and Biological Engineering

The Institute of Image Information and Television Engineers

The Society of Instrument and Control Engineers

The Institute of Electronics, Information and Communication Engineers

The Institute of Electrical Engineers of Japan

The Society for Art and Science

Japan Ergonomics Society

Exhibitors and Supporters

Call for Tutorials

IEEE VR 2019: the 26th IEEE Conference on Virtual Reality and 3D User Interfaces
March 23-27, 2019, Osaka, Japan
http://ieeevr.org/2019/

Important Dates

  • November 19, 2018: Tutorial submissions due
  • December 03, 2018: Initial notification (with review suggestions)
  • December 17, 2018: Final acceptance notification
  • January 11, 2019: Advance program descriptions for website and camera-ready two-page abstract due

Overview

Tutorials are an excellent opportunity to offer education in topics in our field for both novice and experienced researchers. We invite members of our community to submit proposals for full-day or half-day tutorials to be presented on Sunday March 23rd, or Monday March 24th, 2019. Please note that Workshops will also be held on these two days.

Proposed tutorials may be introductory or advanced and should address topics of interest to the virtual, mixed, or augmented reality communities, as well as the 3D user interface community. Proposals will be evaluated on their relevance to the conference topics, their suitability for presentation in a tutorial format, and the qualifications of the instructors. We will strive for a balance of topics in the tutorial program and also consider the potential for interest and attendance. Upon review of submitted proposals, suggestions may be provided by the Tutorials chairs to submitters on how to improve their submission. (See schedule below.)

Suggested topics include but are not limited to:

  • Immersion
  • 3D interaction
  • Input devices
  • Haptics, audio, and other non-visual interfaces
  • VR/AR/MR systems and toolkits
  • Introduction to virtual, augmented, or mixed reality
  • Computer graphics techniques for VR/AR/MR
  • Advanced display technology
  • Immersive projection technology
  • Multi-user and distributed VR/AR/MR
  • Serious games
  • Tracking and sensing
  • Modeling and simulation
  • User studies and evaluation
  • Perception, presence, and cognition
  • Navigation
  • Applications of VR/AR/MR
  • Teleoperation and telepresence
  • Software frameworks for VR/AR/MR

Submission Guidelines

Proposals are welcome on topics that have been previously addressed; new approaches or insights are especially appreciated. Submissions should include a statement indicating how the proposal differs from recent tutorial presentations that may have approached a similar topic, or why it is important to offer it again. Topics taken from the list of suggested topics appropriate for paper submissions to the main conference are also welcome.

Proposals for tutorials should be submitted electronically (MS Word, PDF, or text) and should include:

  • A title for the tutorial
  • Proposed length (full or half day)
  • A brief description of the topics to be addressed, including time allotted to each (roughly 500 words)
  • The technical level and intended audience
  • The expected value to that audience
  • The names, contact information and a short biography (roughly 200 words each) for the proposed instructors.

Also include whether the tutorial (or similar one) has been delivered before (where and when), and if so, why it should be held again. This is required whether the proposers organized the previous tutorials themselves or the previous tutorials were taught by someone else.

For each accepted tutorial (half-day and full-day), we will be able to provide one free registration for the first two days of IEEE VR 2019 (March 23-24, 2019). For full day tutorials, we plan to provide one free registration for the full conference instead upon request and upon approval from the General Chairs.

Tutorial submissions must be submitted via email to the Tutorials Chairs at tutorialschairs2019 [at] ieeevr.org.

Contacts

For more information, to inquire about a particular tutorial topic, or to submit a proposal, please contact the Tutorials Chairs:

  • Tabitha Peck, Davidson College, USA
  • Stephan Lukosch, Delft University of Technology, The Netherlands
  • Masataka Imura, Kwansei Gakuin University, Japan

tutorialschairs2019 [at] ieeevr.org