March 22nd - 26th
March 22nd - 26th
IEEE VR 2020: the 27th IEEE Conference on Virtual Reality and 3D User Interfaces
March 22-26, 2020, Atlanta, USA
Contest registration - December 1, 2019
Submission of two-page abstract and video - January 5, 2020
Notification of which entries are accepted - January 15, 2020
Camera ready version - January 31, 2020
This year, the IEEE VR 2020 will hold the 11th annual 3DUI Contest. It is open to anyone interested in 3D User Interfaces (3DUIs) and Virtual Reality, from researchers to students, enthusiasts, and professionals. The purpose of the contest is to stimulate innovative and creative solutions to challenging 3DUI problems. The theme of this year is “Embodiment for the Difference”. You have to create an environment that will allow people to feel the issues that people with differences(e.g, physical disabilities, mental disabilities, social disorders, or impairments) could feel.
We expect the following functionality:
Examples of disabilities are being blind or playing a two hand instrument with just one hand. Your interface makes clear what your avatar could do and what his/her disability is, and how aid is provided.
Selected contestants will be required to provide a live demonstration of their solutions onsite. For the demonstration track, contestants must bring their own mixed reality hardware (VR, AR, or anything in between), but can choose to use any type of hardware. A grand winner will be selected by juries at the conference.
The 3DUI Contest is open to anyone interested in 3DUIs—researchers, students, hobbyists, professionals, or anyone else. Requirements for the selection and presentation are specified below.
The submitted solutions have to fulfill the following rules to be considered for acceptance and presentation during IEEE VR 2020:
Teams of up to ten people may submit solutions.
Teams must submit a short paper of two pages, with a description of the solution, details about software developed, a brief description of the closest related work and how your system is novel, and a description of how you iterated upon the design.
If your submission is accepted, this paper will be included in the IEEE VR Conference proceedings as two-page extended abstract describing the contest solution, and therefore must be formatted using the IEEE Computer Society format as specified for VR conference poster papers.
Teams will also submit a video that presents the solution to the public, including an explanation of the equipment, software, and interaction techniques used to solve the problem. Additionally, the video should include representative footage of example users as they perform the task. If your submission is accepted, the video will be made publicly available. Videos should have a length of 60-90 seconds and should include the title along with the names and affiliations of the contestants. The submitted file should be a high quality compressed video with a size of no more than 50 MB. We will accept h.264 encoded videos (.mp4).
If your submission is accepted, you will participate in a live demo session at the conference, where you will showcase your work to the IEEE VR community and have a chance to win awards. Since this year’s contest will be judged live at IEEE VR, we will invite various judges from the community to judge your solution. The judging criteria are novelty, provoked empathy, and aesthetics. We will further offer on-site judging for all conference attendees. Contestants are asked to bring their own equipment for demoing their individual solutions during the 3DUI session as part of IEEE VR.
The final score will be the combination of the expert judges’ score (70%) plus the audience scores (30%). A winning team with the highest score will be awarded.
Teams should register for the contest by December 1, 2019 via EasyChair to the following link:
You can contact us at email@example.com if you have any further questions.
Pablo Figueroa, Universidad de Los Andes, Colombia
Daniel Roth, University of Würzburg, Germany
Chao Mei, Kennesaw State University, USA