2017 IEEE VR Los Angeles logo
2017 IEEE VR Los Angeles logo
IEEE Computer Society IEEE

Videos


Monday
March 20

Tuesday
March 21

Wednesday
March 22

10:30am - 5:30pm
8:30am - 5:30pm
8:30am - 3:00pm


 

The Pull

Michalski Quba


Abstract: Gravity is no longer a constant. Enter a world where the rules that bind us are suddenly disobeyed.

In a secret science facility, gravity has been conquered. “Down” is no longer a direction, but a choice. Step into the center of modified chambers and witness the laws of nature be broken in this five-experiment series. VR has all but torn down the barriers between the imagination of the creator and the experience of the viewer. A concept like The Pull simply does not translate into traditional 2D. We can suggest concepts through TVs and monitors, but we can’t truly experience them — and breaking the very laws of nature is something that can only be experienced. While flat media limits us to hinting and coaxing at an experience, by creating in VR, I can more faithfully share my vision with you, the viewer. For a few minutes – for five chambers – I can truly invite you into my world.

 

Virtual Reality to Save Endangered Animals: Many Eyes on the Wild

Kim, June and Bednarz Tomasz


Abstract: Immersive technologies and particularly the Virtual Reality (VR) provide new exciting ways to see the world. Today, we introduce our research that successfully employed VR to the biodiversity conservation sciences. Jaguars are one of the endangered animals. It is certainly critical and compelling to preserve ecosystem for endangered animals. With the awareness of this, we endeavoured to establish a multidisciplinary VR project that implemented data from indigenous villagers (jaguar experts group A), the conventional knowledge of the field of jaguar ecosystem (from jaguar experts group B), and mathematical and statistical models. Our fascination lies in these questions: can we effectively bring together VR and analytical capabilities? Can VR be used to make this world a better place for living beings? Please enjoy our 360-degree images of jaguar habitats taken in the Peruvian Amazon.

 

Defying the Nazis VR

Dylan Southard, Elijah Allan-Blitz, and Jordan Halsey


Abstract: In the winter of 1939, a social worker and minister’s wife from Massachusetts named Martha Sharp accompanied twenty-seven boys and girls on an ocean liner from Europe to America. She was rescuing these Jewish children from their Nazi-occupied homes, saving their lives in the process. In the PBS documentary by Ken Burns, Defying The Nazis, memories of that voyage provide an emotional climax to the story of Martha and her husband Waitstill, two people whose incredible acts of heroism had a monumental impact. Our virtual reality experience recreates the voyage. Using vividly realistic CGI, we’ll put users right on the deck of the SS Excambion, creating a timelapse experience that takes them from a port in Lisbon to the Statue of Liberty in a matter of minutes. As they go, they’ll hear excerpts from the film’s interviews with survivors, detailing first the sorrow of saying goodbye to their families, most for the last time, and then the joy upon reaching the New World. Inside our virtual space, we have created a new context in which to explore the Sharps’ story and the film’s themes.

 

Singapore Inside Out London 2015 in VR

Lionel Chok


Abstract: Singapore: Inside Out 2015 is an international creative showcase featuring a collection of multi-sensorial experiences designed by the country’s creative talents. After making its successful debut in Beijing, the travelling showcase stops at Brick Lane Yard in London. An energetic, cross-disciplinary showcase of contemporary creative disciplines featuring - architecture, food, fashion, film, music, literature, design and the visual arts, this celebration of creativity and collaboration that spans three continents will inspire you to revisit existing preconceptions and discover new perspectives of Singapore and its creative landscape. The seven 360 spherical videos at this event in London itself, are developed into one 360 Virtual Reality (VR) Android mobile app, complete with visual interactions via line of sight for directions. This is to also show a way of providing diegetic means of how these interactions will work between and within each 360 videos. Come and relive the Singapore Inside Out (London) edition in Virtual Reality - today!

 

Genome Gazing

Kate Patterson


Abstract: Scientific concepts can be abstract and are mostly invisible to the human eye. The human genome in particular is complex and vast. Visualizing DNA and associated molecules via an embodied experience offers the user an opportunity to interact with this scientific data in a more meaningful way.

This animation balances artistry and accuracy. It utilizes raw scientific structural data and blends this with the tools of cinematography and art and design to translate complex science into an accessible form. It is designed for a broad audience and intended for use at live events in groups or as an individual on a personal mobile device. The user is encouraged to view the animation and in a classic look-and-find activity, to locate the key molecules interacting with the intertwined DNA molecule.

Our DNA is contained inside each of our cells in the nucleus. This animation shows how some of our DNA might look if we could shrink to fit inside one cell. It also shows three of the most critical molecules needed to correctly interpret the DNA code, CTCF (colored yellow), RNApol (colored blue) and nucleosomes (colored purple). Can you find them?

 

Using Virtual Reality to Visualize Water Level Rise

Yujie Hong, Jenny Shen, Sejung Song, Jiabao Li, Namju Lee, Joanne Cheung, Yaqing Cai, Xindi Hu, and Kally Wu


Abstract: Beach presents an example of how virtual reality and 360 video could be used to demonstrate environmental data in tangible, visceral ways. It was originally created for a site-specific art installation at fortyK, a Harvard University gallery. By creating an immersive experience to show rising sea levels in the audience’s present location, we aim to educate people about the local impacts of global climate change. We took the audience on an interactive journey to several locations on Harvard’s campus that were “submerged” according to future water level projections. We achieved the visualization through a collage of 360 video and 3D elements within Unity. First, we recorded video of real-world environments using six GoPro cameras mounted onto a support, and then stitched the footage into 360-degree video using Autopano Video Pro. This video was projected onto a sphere in Unity. We then overlaid a new water level and 3D animations onto the same scene to make it appear as if the ground level were underwater. The exhibition lasted for two weeks, and we had over 200 attendees on opening night. We received inquiries about using this system to visualize sea level rise of other cities, which we believe is possible using the same process with footage of the new environment. We believe this visualization methodology can be adopted to depict other environmental issues as well, such as pollution level and deforestation.

 

Aricebo: I’m Cosmic

Isobel Mascarenhas-Whitman and Alex Tennyson


Abstract: It’s a futuristic-dystopic road trip which takes the viewer through a warehouse district where we learn that Hillary Clinton has adopted an alien baby, a spaceship appears- we drive into an innocuous garage and exit into space, where Kanye is running for intergalactic president.

The concept was originally a projection installation inspired by the rolling backdrop used for driving scenes in technicolour films.

References include Blade Runner (1982) and Close Encounters (1977) and the projection music video Sweater by Willow.

Typeone are based in the Fountayne Road warehouse community in Tottenham, a post-industrial district, much of the architecture and textures were appropriated from the surrounding buildings.

We were interested in the physical lack of control that the audience has in a 360 animation and the concept of “Taking Back Control” which seems to have permeated politics in 2016.

 

Smoke Water Fire 2016

Mark Stock


Abstract: Smoke Water Fire is a digital video of a virtual simulation of fluid flow. It is rendered in 360-3D format for viewing on a VR stereo head-mounted display. Its 7225 frames were rendered in HDR at 11520x11520 resolution over the course of 8 months in 2015 using Radiance, a synthetic lighting simulation software package. The simulation data is from a front-tracking vortex method of my own construction, was generated in mid-2007, and took two weeks to complete. Music is by by David Williams and Nick Thibault.

The name, Smoke Water Fire, comes from the fact that the underlying dynamics of fluid flow are universal: the formulas give no priority or inclination toward smoke, water, or fire. Only with virtual simulations of flow can we strip away the normal visual context of a fluid and look at its essential motions, and only then can we begin to understand what is means to be fluid, dynamic, ever-changing.