Papers

Multi-modal and Immersive Displays

Session Chair: Daniel Acevedo-Feliz

Source and Listener Directivity for Interactive Wave-based Sound Propagation Long Paper (TVCG Special Issue)
Ravish Mehra, Lakulish Antani, Sujeong Kim, and Dinesh Manocha

Simplification of Olfactory Stimuli in Pseudo-gustatory Displays Long Paper (TVCG Special Issue)
Takuji Narumi, Masaaki Miyaura, Tomohiro Tanikawa, and Michitaka Hirose

Effects of VR System Fidelity on Analyzing Isosurface Visualization of Volume Datasets Long Paper (TVCG Special Issue)
Bireswar Laha, Doug Bowman, and John Socha

Stereoscopic Rendering of Virtual Environments with Wide Field-of-Views up to 360° Short Paper
Jerome Ardouin, Anatole Lecuyer, Maud Marchal, and Eric Marchand

Omegalib: a Multi-View Application Framework for Hybrid Reality Display Environments Short Paper
Alessandro Febretti, Arthur Nishimoto, Victor Mateevitsi, Luc Renambot, Andrew Johnson, and Jason Leigh

Augmented Reality

Session Chair: Takuji Narumi

Mixed Reality Virtual Pets to Reduce Childhood Obesity Long Paper (TVCG Special Issue)
Kyle Johnsen, Sun Joo Ahn, James Moore, Scott Brown, Thomas P. Robertson, Amanda Marable, and Aryabrata Basu

Global Localization from Monocular SLAM on a Mobile Phone Long Paper (TVCG Special Issue)
Jonathan Ventura, Clemens Arth, Gerhard Reitmayr, and Dieter Schmalstieg

Efficient and Robust Radiance Transfer for Probeless Photorealistic Augmented Reality Short Paper
Lukas Gruber, Tobias Langlotz, Pradeep Sen, Tobias Hollerer, and Dieter Schmalstieg

Transitional Augmented Reality Navigation Techniques For Live Captured Scenes Short Paper
Markus Tatzgern, Raphael Grasset, Denis Kalkofen, Dieter Schmalstieg

Hedgehog Labeling: View Management Techniques for External Labels in 3D Space Short Paper
Markus Tatzgern, Denis Kalkofen, Raphael Grasset, and Dieter Schmalstieg

The Mind-Mirror: See Your Brain in Action in Your Head Using EEG and Augmented Reality Short Paper
Jonathan Mercier-Ganady, Fabien Lotte, Emilie Loup-Escande, Maud Marchal, and Anatole Lecuyer

3D Capturing and Image-based Rendering

Session Chair: Ralf Doerner

Geometrically-correct projection-based texture mapping onto a deformable object Long Paper (TVCG Special Issue)
Yuichiro Fujimoto, Ross Smith, Takafumi Taketomi, Goshiro Yamamoto, Jun Miyazaki, Hirokazu Kato, and Bruce Thomas

Real-time Human Pose and Shape Estimation for Virtual Try-On Using a Single Commodity Depth Camera Long Paper (TVCG Special Issue)
Mao Ye, Huamin Wang, Nianchen Deng, Xubo Yang, and Ruigang Yang

FlyAR: Augmented Reality Supported Micro Aerial Vehicle Navigation Long Paper (TVCG Special Issue)
Stefanie Zollmann, Christof Hoppe, Tobias Langlotz, and Gerhard Reitmayr

Temporally Enhanced 3D Capture of Room-sized Dynamic Scenes with Commodity Depth Cameras Short Paper
Mingsong Dou and Henry Fuchs

Reminiscence Therapy using Image-Based Rendering in VR Short Paper
Emmanuelle Chapoulie, Rachid Guerchouche, Pierre-David Petit, Gaurav Chaurasia, Philippe Robert, and George Drettakis

Walking and Locomotion

Session Chair: Sabarish Babu

Establishing the Range of Perceptually Natural Visual Walking Speeds for Virtual Walking-In-Place Locomotion Long Paper (TVCG Special Issue)
Niels Christian Nilsson, Stefania Serafin, and Rolf Nordahl

Performance of Redirected Walking Algorithms in a Constrained Virtual World Long Paper (TVCG Special Issue)
Eric Hodgson, Eric Bachmann, and Tyler Thrash

Recalibration of Perceived Distance in Virtual Environments Occurs Rapidly and Transfers Asymmetrically Across Scale Long Paper (TVCG Special Issue)
Jonathan W. Kelly, William W. Hammel, Zachary D. Siegel, and Lori A. Sjolund

Dynamic Affordances in Embodied Interactive Systems: The Role of Display and Mode of Locomotion Long Paper (TVCG Special Issue)
Timofey Y. Grechkin, Jodie M. Plumert, and Joseph K. Kearney

Usability and Performance

Session Chair: J. Adam Jones

Assessing the Ability of a VR-based Assembly Task Simulation to Evaluate Physical Risk Factors Presentation of Previously Published TVCG Paper
Charles Pontonnier, Afshin Samani, Marwan Badawi, Pascal Madeleine and Georges Dumont

Feasibility of Training Athletes for High-Pressure Situations Using Virtual Reality Long Paper (TVCG Special Issue)
Cheryl Stinson and Doug A. Bowman

Measuring Latency in Virtual Environments Long Paper (TVCG Special Issue)
Sebastian Friston and Anthony Steed

Using Relative Head and Hand-Target Features to Predict Intention in 3D Moving-Target Selection Short Paper
Juan Sebastian Casallas, James H. Oliver, Jonathan W. Kelly, Frederic Merienne, and Samir Garbaya

The Effectiveness of an AR-based Context-Aware Assembly Support System in Object Assembly Short Paper
Bui Minh Khuong, Kiyoshi Kiyokawa, Andrew Miller, Joseph J. LaViola Jr., Tomohiro Mashita, and Haruo Takemura

Virtual Humans and Avatars

Session Chair: Betty Mohler

Effects of Virtual Human Animation on Emotion Contagion in Simulated Inter-Personal Experiences Long Paper (TVCG Special Issue)
Yanxiang Wu, Sabarish V. Babu, Rowan Armstrong, Jeffrey W. Bertrand, Jun Luo, Tania Roy, Shaundra B. Daily, Lauren Cairco Dukes, Larry F. Hodges, and Tracy Fasolino

Getting the Point Across: Exploring the Effects of Dynamic Virtual Humans in an Interactive Museum Exhibit on User Perceptions Long Paper (TVCG Special Issue)
Diego Rivera-Gutierrez, Rick Ferdig, Jian Li, and Benjamin Lok

Exchange of Avatars: Toward a Better Perception and Understanding Long Paper (TVCG Special Issue)
Thomas Lopez, Rozenn Bouville, Emilie Loup-escande, Florian Nouviale, Valerie Gouranton, and Bruno Arnaldi

Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of Self-Avatar Can Simulate the Perception of Weight Lifting Long Paper (TVCG Special Issue)
David Antonio Gomez Jauregui, Ferran Argelaguet, Anne-Helene Olivier, Maud Marchal, Franck Multon, and Anatole Lecuyer

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