Papers
- Multi-modal and Immersive Displays
- Augmented Reality
- 3D Capturing and Image-based Rendering
- Walking and Locomotion
- Usability and Performance
- Virtual Humans and Avatars
Multi-modal and Immersive Displays
Session Chair: Daniel Acevedo-Feliz
Source and Listener Directivity for Interactive Wave-based Sound Propagation Long Paper (TVCG Special Issue)
Ravish Mehra, Lakulish Antani, Sujeong Kim, and Dinesh Manocha
Simplification of Olfactory Stimuli in Pseudo-gustatory Displays Long Paper (TVCG Special Issue)
Takuji Narumi, Masaaki Miyaura, Tomohiro Tanikawa, and Michitaka Hirose
Effects of VR System Fidelity on Analyzing Isosurface Visualization of
Volume Datasets Long Paper (TVCG Special Issue)
Bireswar Laha, Doug Bowman, and John Socha
Stereoscopic Rendering of Virtual Environments with Wide
Field-of-Views up to 360° Short Paper
Jerome Ardouin, Anatole Lecuyer, Maud Marchal, and Eric Marchand
Omegalib: a Multi-View Application Framework for Hybrid Reality
Display Environments Short Paper
Alessandro Febretti, Arthur Nishimoto, Victor Mateevitsi, Luc
Renambot, Andrew Johnson, and Jason Leigh
Augmented Reality
Session Chair: Takuji Narumi
Mixed Reality Virtual Pets to Reduce Childhood Obesity Long Paper (TVCG Special Issue)
Kyle Johnsen, Sun Joo Ahn, James Moore, Scott Brown, Thomas P.
Robertson, Amanda Marable, and Aryabrata Basu
Global Localization from Monocular SLAM on a Mobile Phone Long Paper (TVCG Special Issue)
Jonathan Ventura, Clemens Arth, Gerhard Reitmayr, and Dieter Schmalstieg
Efficient and Robust Radiance Transfer for Probeless Photorealistic
Augmented Reality Short Paper
Lukas Gruber, Tobias Langlotz, Pradeep Sen, Tobias Hollerer, and
Dieter Schmalstieg
Transitional Augmented Reality Navigation Techniques For Live Captured Scenes Short Paper
Markus Tatzgern, Raphael Grasset, Denis Kalkofen, Dieter Schmalstieg
Hedgehog Labeling: View Management Techniques for External Labels in 3D Space Short Paper
Markus Tatzgern, Denis Kalkofen, Raphael Grasset, and Dieter Schmalstieg
The Mind-Mirror: See Your Brain in Action in Your Head Using EEG and
Augmented Reality Short Paper
Jonathan Mercier-Ganady, Fabien Lotte, Emilie Loup-Escande, Maud
Marchal, and Anatole Lecuyer
3D Capturing and Image-based Rendering
Session Chair: Ralf Doerner
Geometrically-correct projection-based texture mapping onto a deformable object Long Paper (TVCG Special Issue)
Yuichiro Fujimoto, Ross Smith, Takafumi Taketomi, Goshiro Yamamoto,
Jun Miyazaki, Hirokazu Kato, and Bruce Thomas
Real-time Human Pose and Shape Estimation for Virtual Try-On Using a
Single Commodity Depth Camera Long Paper (TVCG Special Issue)
Mao Ye, Huamin Wang, Nianchen Deng, Xubo Yang, and Ruigang Yang
FlyAR: Augmented Reality Supported Micro Aerial Vehicle Navigation Long Paper (TVCG Special Issue)
Stefanie Zollmann, Christof Hoppe, Tobias Langlotz, and Gerhard Reitmayr
Temporally Enhanced 3D Capture of Room-sized Dynamic Scenes with
Commodity Depth Cameras Short Paper
Mingsong Dou and Henry Fuchs
Reminiscence Therapy using Image-Based Rendering in VR Short Paper
Emmanuelle Chapoulie, Rachid Guerchouche, Pierre-David Petit, Gaurav
Chaurasia, Philippe Robert, and George Drettakis
Walking and Locomotion
Session Chair: Sabarish Babu
Establishing the Range of Perceptually Natural Visual Walking Speeds
for Virtual Walking-In-Place Locomotion Long Paper (TVCG Special Issue)
Niels Christian Nilsson, Stefania Serafin, and Rolf Nordahl
Performance of Redirected Walking Algorithms in a Constrained Virtual World Long Paper (TVCG Special Issue)
Eric Hodgson, Eric Bachmann, and Tyler Thrash
Recalibration of Perceived Distance in Virtual Environments Occurs
Rapidly and Transfers Asymmetrically Across Scale Long Paper (TVCG Special Issue)
Jonathan W. Kelly, William W. Hammel, Zachary D. Siegel, and Lori A. Sjolund
Dynamic Affordances in Embodied Interactive Systems: The Role of
Display and Mode of Locomotion Long Paper (TVCG Special Issue)
Timofey Y. Grechkin, Jodie M. Plumert, and Joseph K. Kearney
Usability and Performance
Session Chair: J. Adam Jones
Assessing the Ability of a VR-based Assembly Task Simulation to
Evaluate Physical Risk Factors Presentation of Previously Published TVCG Paper
Charles Pontonnier, Afshin Samani, Marwan Badawi, Pascal Madeleine and
Georges Dumont
Feasibility of Training Athletes for High-Pressure Situations Using
Virtual Reality Long Paper (TVCG Special Issue)
Cheryl Stinson and Doug A. Bowman
Measuring Latency in Virtual Environments Long Paper (TVCG Special Issue)
Sebastian Friston and Anthony Steed
Using Relative Head and Hand-Target Features to Predict Intention in
3D Moving-Target Selection Short Paper
Juan Sebastian Casallas, James H. Oliver, Jonathan W. Kelly, Frederic
Merienne, and Samir Garbaya
The Effectiveness of an AR-based Context-Aware Assembly Support System
in Object Assembly Short Paper
Bui Minh Khuong, Kiyoshi Kiyokawa, Andrew Miller, Joseph J. LaViola
Jr., Tomohiro Mashita, and Haruo Takemura
Virtual Humans and Avatars
Session Chair: Betty Mohler
Effects of Virtual Human Animation on Emotion Contagion in Simulated
Inter-Personal Experiences Long Paper (TVCG Special Issue)
Yanxiang Wu, Sabarish V. Babu, Rowan Armstrong, Jeffrey W. Bertrand,
Jun Luo, Tania Roy, Shaundra B. Daily, Lauren Cairco Dukes, Larry F.
Hodges, and Tracy Fasolino
Getting the Point Across: Exploring the Effects of Dynamic Virtual
Humans in an Interactive Museum Exhibit on User Perceptions Long Paper (TVCG Special Issue)
Diego Rivera-Gutierrez, Rick Ferdig, Jian Li, and Benjamin Lok
Exchange of Avatars: Toward a Better Perception and Understanding Long Paper (TVCG Special Issue)
Thomas Lopez, Rozenn Bouville, Emilie Loup-escande, Florian Nouviale,
Valerie Gouranton, and Bruno Arnaldi
Toward "Pseudo-Haptic Avatars": Modifying the Visual Animation of
Self-Avatar Can Simulate the Perception of Weight Lifting Long Paper (TVCG Special Issue)
David Antonio Gomez Jauregui, Ferran Argelaguet, Anne-Helene Olivier,
Maud Marchal, Franck Multon, and Anatole Lecuyer