Call for Tutorials

Tutorials provide an excellent starting point to topics in our field, both for novice researchers and experienced ones. We invite our community to submit proposals for full-day or half-day tutorials to be presented on Sunday March 19th, or Monday March 20th, 2016. Please note that Workshops and the 3DUI Symposium will also be held on these two days.

Proposed tutorials may be targeted at an introductory or advanced level, and should address topics of interest to the virtual, mixed or augmented reality; as well as the 3D user interface communities. Proposals will be evaluated based on their relevance to the conference topics and their suitability for presentation in a tutorial format, in addition to the qualifications of the instructors. We will strive for a balance of topics in the tutorial program and also consider the potential for interest and attendance. Upon review of submitted proposals, suggestions may be provided by the Tutorials chairs to submitters on how to improve their submission. (See schedule below.)

Suggested topics include but are not limited to:

  • Immersion

  • 3D interaction

  • Input devices

  • Haptics, audio, and other non-visual interfaces

  • VR/AR/MR systems and toolkits

  • Introduction to virtual, augmented, or mixed reality

  • Computer graphics techniques for VR/AR/MR

  • Advanced display technology

  • Immersive projection technology

  • Multi-user and distributed VR/AR/MR

  • Serious games

  • Tracking and sensing

  • Modeling and simulation

  • User studies and evaluation

  • Perception, presence, and cognition

  • Navigation

  • Applications of VR/AR/MR

  • Teleoperation and telepresence

Proposals are welcome on topics that have been previously addressed; new approaches or insights are especially appreciated. Submissions should include a statement indicating how the proposal differs from recent tutorial presentations that may have approached a similar topic, or why it is important to offer it again. Topics in the list of suggested topics appropriate for paper submissions to the main conference are also welcome.

Proposals for tutorials should be submitted electronically (MS Word, PDF, or text) and should include:

  • A title for the tutorial

  • Proposed length (full or half day)

  • A brief description of the topics to be addressed, including time allotted to each (roughly 500 words)

  • The technical level and intended audience

  • The expected value to that audience

  • The names, contact information and a short biography (roughly 200 words each) for the proposed instructors.

  • Also include whether the tutorial (or similar one) has been delivered before (where and when), and if so, why it should be held again. This is required whether the proposers organized the previous tutorials themselves or the previous tutorials were taught by someone else.

For each accepted tutorial, we will be able to provide one free registration for the first two days of IEEE VR 2015 (March 19-20, 2016).

Important Dates

  • November 16, 2015: Tutorial Submissions Due

  • November 30, 2015:  Initial Notification (with review suggestions)

  • December 14, 2015: Final Acceptance Notification

  • January 4, 2016:  Advance Program Descriptions for Website and Camera-ready Two-page Abstract due

Tutorial submissions must be submitted via email to the Tutorials Chairs at tutorialchairs2016[at] For more information, to inquire about a particular tutorial topic, or to submit a proposal, please contact the Tutorials Chairs:

  • Ig-Jae Kim, Korea Institute of Science and Technology (KIST), Korea

  • Pablo A. Figueroa, Universidad de los Andes, Colombia

  • Gurjot Singh, Fairleigh Dickinson University, USA