Traditionally, Virtual Reality has been conceived for purpose-built highly instrumented laboratories. However, the upcoming release of consumer grade Virtual Reality head-mounted displays will allow users to experience VR in everyday environments such as their own home or office where obstacles are commonplace and tracking is not trivial. If consumer VR is to evolve beyond the desktop paradigm, a rethinking of the way we design and implement interactive VR systems for these environments is needed.
Everyday Virtual Reality focuses on the investigation of well-known VR research themes in all those contexts and scenarios other than research laboratories and specialist environments.
This half-day workshop will bring together researchers and industry practitioners to explore these new challenges and define a new research agenda. We invite authors to submit 4 page position papers, preliminary research results, novel concepts or case studies (up to a maximum of 6 pages).
Greenville, SC, USA (co-located with IEEE Virtual Reality 2016)
Topics of Interest
We invite submissions pertaining to the intersection between the following themes (but are not limited to) and “everyday” contexts of use such as user’s homes and offices.
- Novel approaches to user tracking and locomotion interfaces
- Design of Virtual Reality interactive experiences
- 3D User Interfaces for Desktop Virtual Reality
- Tangible and haptics support for interaction with Virtual Environments
- Virtual Reality health care
- Co-located Virtual Environments
- Virtual Reality Cinema
- Social Media content sharing in Virtual Reality
- New trends in Virtual Reality applications
Research works on the above themes that do not focus on everyday contexts are not suitable for this workshop.
- Submission Deadline: 5 February 2016
- Notification: 15 February 2016
- Camera-Ready: 29 February 2016
Papers should be submitted via our EasyChair
website. Submissions must be anonymised and in PDF format, using the IEEE template
. A committee of expert reviewers in the aforementioned domains will review all submissions.
At least one author per paper must register for the workshop as well as one day of the IEEE VR/3DUI conference. Authors of accepted papers will be expected to give a 10 minutes presentation at the workshop. Proceedings will be submitted for inclusion in the IEEE Digital Library.
Adalberto L. Simeone, Wendy Powell, Vaughan Powell
University of Portsmouth (UK)
Please send any queries to Adalberto Simeone (firstname.lastname@example.org
). For further information visit wevr.adalsimeone.me