2018 IEEE VR Los Angeles logo
2018 IEEE VR Los Angeles logo

In Cooperation with
the German Association for Electrical, Electronic and Information Technologies: VDE

VDE Logo ITG Logo
IEEE Computer Society IEEE

Exhibitors and Supporters

IEEE VR 2018 Call for VR Conference Papers

IEEE VR 2018 seeks original, high-quality Conference Papers in all areas related to virtual reality (VR), including augmented reality (AR), mixed reality (MR), and 3D user interfaces (3DUIs).

Each paper should be classifiable as mainly covering research, applications, or systems, using the following guidelines for each:

  • Research papers should describe results that contribute to advances in state-of-the-art software, hardware, algorithms, interaction, or human factors.

  • Application papers should explain how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include an evaluation of the success of the use of VR/AR/MR/3DUI in the given application domain.

  • Systems papers should show results that contribute to advances in state-of-the-art VR/AR/MR/3DUI technology, software or hardware. Papers should describe how the implementers integrated known techniques and technologies to produce an effective system, along with any lessons learned in the process.

Each paper should include an evaluation of its contributions appropriate to its type (e.g., user studies, use cases, system comparisons, etc.), including technical benchmarking that was performed (e.g., latency, jitter, accuracy, frame-rate, etc.).

We welcome paper submissions between 4 and 8 pages, including references. Note that there is no distinct short papers or technotes category. The contribution of the paper will be weighed against its length during review. All submissions will receive at least four reviews by experts in the field to ensure quality of accepted submissions. All accepted submissions must be presented orally at the conference. Conference Papers will appear in the Proceedings of IEEE VR and be archived in the IEEE Xplore Digital Library. Note that the Conference Paper track is distinct from the Journal Paper track, see the section NEW THIS YEAR! for further information.

Topics

IEEE VR 2018 seeks contributions including, but not limited to, the following topics:

  • Tracking and sensing
  • Input devices for VR/AR/MR
  • 3D display and sensory feedback (all five senses)
  • Immersive projection technology
  • Haptics, audio, and other non-visual interfaces
  • Modeling and simulation
  • Computer graphics techniques for VR/AR/MR
  • Virtual humans and avatars
  • Multi-user and distributed VR/AR/MR
  • VR systems and toolkits
  • Locomotion and navigation in virtual environments
  • User studies and evaluation
  • Perception, presence, virtual embodiment, and cognition
  • Teleoperation and telepresence
  • Applications of VR/AR/MR
  • Ethical issues in VR/AR/MR
  • Interactive storytelling in 360° videos
  • 3D interaction and input devices for VR/AR/MR
  • 3DUI metaphors for VR/AR/MR
  • Mobile, Desktop or Hybrid 3DUIs
  • Non-fatiguing 3DUIs
  • Evaluation methods for 3DUIs
  • Empirical studies of 3DUIs
  • Applications of 3DUIs: Games, entertainment, CAD, education, etc.
  • Collaborative 3D interaction
  • Software technologies to support VR/AR/3DUIs

Submission Deadlines

Each deadline is 23:59:59 AoE (Anywhere on Earth) == GMT/UTC-12:00 on the stated day, no matter where the submitter is located.

**The submission deadlines will be strictly enforced. Requests for extensions will not be considered**

November 16, 2017: Paper abstract due

November 22, 2017: Paper submissions due

January 10, 2018: Author notification

January 31, 2018: Camera-ready material due

Additional Submission Guidelines

All Conference Paper submissions must be in English. Authors are strongly encouraged to submit videos of their work as part of their submissions.

Submissions must not have been previously published. A paper is considered to have been previously published if it has appeared in a peer-reviewed journal, magazine, book, or meeting proceedings that is reliably and permanently available afterward in print or electronic form to non-attendees, regardless of the language of that publication. A paper identical or substantially similar in content (in its entirety or in part) to one submitted to IEEE VR should not be simultaneously under consideration for another conference or journal during any part of the VR review process, from the submission deadline until notifications of decisions are emailed to authors.

All IEEE VR Conference Paper submissions should be prepared in IEEE Computer Society VGTC format submitted through the submission web site in PDF format, and will be reviewed by the program committee and external reviewers. Reviewing is double-blind, so submissions (including any videos, etc.) should be suitably anonymized. Relevant previous work by the authors should be cited in the third person to preserve anonymity. An International award committee will also determine and award the Best Paper.

Papers must be submitted electronically through the online submission system: https://new.precisionconference.com/

For more information, please contact the Conference Papers Chairs:

  • Rob Teather, Carleton University, CA
  • Maud Marchal, IRISA, FR
  • Takuji Narumi, The University of Tokyo, JP

conferencepapers2018 [at] ieeevr.org