2018 IEEE VR Los Angeles logo

March 18th - 22nd

2018 IEEE VR logo

March 18th - 22nd

In Cooperation with
the German Association for Electrical, Electronic and Information Technologies: VDE
VDE Logo
IEEE Computer Society IEEE

In Cooperation with
the German Association for Electrical, Electronic and Information Technologies: VDE

VDE Logo
IEEE Computer Society
IEEE

Exhibitors and Supporters

Diamond


National Science Foundation

Gold


VICON

Digital Projection

Gold Awards


NVIDIA

Silver


ART

Bronze


Haption

MiddleVR

VR-ON

VISCON

BARCO

Ultrahaptics

WorldViz

Disney Research

Microsoft

Non-Profit


Computer Network Information Center
Chinese Academy of Sciences

Sponsor for Research Demo


KUKA

Other Sponsors


Magic Leap

Exhibitors and Supporters

Call for VR Journal Papers & VR Conference Papers

IEEE VR 2018: the 25th IEEE Conference on Virtual Reality and 3D User Interfaces
March 18-22, 2018, Reutlingen, Germany
http://ieeevr.org/2018/

NOTE: Please make sure to read the NEW THIS YEAR! explanation of the paper submission categories.

SUBMISSION DEADLINES HIGHLIGHTS:

As described below, IEEE VR 2018 features two categories of submissions: (i) VR Journal Papers, and (ii) VR Conference Papers. Highlights of the submission deadlines for each category are as follows:

September 4, 2017:           VR Journal Papers abstracts due (REQUIRED)
September 11, 2017: VR Journal Papers submissions due
November 8, 2017: VR Journal Papers notification of results of first review cycle
November 16, 2017: VR Conference Papers abstracts due
November 22, 2017: VR Conference Papers submissions due


Further details about the submission deadlines can be found in the Call for VR Journal Papers and Call for VR Conference Papers.

NEW THIS YEAR

NOTE: As of 01 AUG 2017 the former submission category names “VR Papers” and “VR Notes” have been changed to “VR Journal Papers” and “VR Conference Papers” respectively.

Since 1993, the IEEE Virtual Reality conference has been the premier international venue for the presentation of research results in the broad area of virtual reality (VR). Similarly, the IEEE Symposium on 3D User Interfaces (3DUI), which started as a workshop at IEEE VR in 2004, has become the premier venue for 3D user interfaces and 3D interaction in VR environments.

Due to exploding worldwide interests and tremendous synergy of the fields, VR and 3DUI have been merged into a single IEEE Conference on Virtual Reality and 3D User Interfaces, with the short name IEEE VR.

In contrast to previous years there will not be a separate 3DUI event. Instead IEEE VR will encompass all of the great work in the areas of VR, AR, and 3DUIs in parallel sessions. The conference is expected to feature a very full program of research paper presentations and posters, as well as panels, workshops, tutorials, and keynotes.

Furthermore, the submission categories have changed. IEEE VR 2018 features two categories of submissions: (i) VR Journal Papers, and (ii) VR Conference Papers. Both categories have their own program committees, submission processes, and review processes. The Program Committee will not convert VR Journal Papers directly to VR Conference Papers.

Further details about the two submission categories:

  • VR Journal Papers (to be published in the TVCG journal): Submissions to this category should be 8–10 pages in length, including references, and should contain substantial scientific contributions to the field of VR and 3D user interfaces, and when appropriate provide complete and substantial support for results and conclusions. All accepted VR Journal Papers submissions will automatically be published in a special issue of IEEE Transactions on Visualization and Computer Graphics (TVCG). All accepted VR Journal Papers submissions will also include an oral presentation at IEEE VR.
  • VR Conference Papers (to be published in conference proceedings): Submissions to this category should be 4–8 pages in length, including references, and would typically reflect a more narrow (yet still significant) scope of contribution than VR Journal Papers. VR Conference Papers are not expected to cover all aspects of a typical journal article, such as a broad and complete discussion and description of related work, the design and implementation processes, or an evaluation. Instead they may cover one or two specific areas in depth, or relatively early work. The submission deadline for VR Conference Papers will be after the notification for VR Journal Papers submissions. All accepted VR Conference Papers will appear in the archival proceedings of the IEEE Virtual Reality 2018 Conference, continuing the highly successful legacy of IEEE Xplore Digital Library papers under the IEEE Virtual Reality 2018 brand name, and all accepted VR Conference Papers submissions will also include an oral presentation at IEEE VR.

NOTE: Authors should carefully consider which category is appropriate for their submission. There will be no programmatic path from VR Journal Papers to VR Conference Papers. In other words, the VR Journal Papers reviewers will NOT be allowed to convert a VR Journal Papers submission to a VR Conference Papers submission. Any resubmission of a VR Journal Papers submission to VR Conference Papers is a decision that will have to be made by the authors.

The Call for VR Journal Papers and VR Conference Papers can be found here:

Call for Posters, Panels, Tutorials, and Workshops will be issued separately.