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- IEEE 3DUI 2013
- ACM i3D 2013
Posters
Posters will be available for viewing from 8:30am to 5:00pm on Monday and Tuesday, and 8:30am to 2:00pm on Wednesday.
Posters will be hosted by authors during all breaks (excluding Lunch), and from 3:00pm to 5:00pm on Tuesday before the banquet.
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[PO-001]: A Convex Decomposition Methodology for Collision Detection
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[PO-002]: Exploration of Spatial Augmented Reality on Person
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[PO-003]: Virtual Audience Customization for Public Speaking Training Procedures
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[PO-004]: Awareness of Other: Evaluating the Impact of Proximity Cues in Collaborative Tasks
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[PO-005]: Visual Masking Parameters for Virtual Environments
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[PO-006]: Head Tracking for 3D Games: Technology Evaluation using CryENGINE2 and faceAPI
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[PO-007]: Natural Head Motion for 3D Social Games
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[PO-008]: Navigation in a Virtual Environment by Dichotic Listening: Simultaneous Audio Cues for User-Directed BCI Classification
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[PO-009]: Pinch-n-Paste: Direct Texture Transfer Interaction in Augmented Reality
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[PO-010]: Super-KAVE: An Immersive Visualization Tool for Neutrino Physics
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[PO-011]: VR Solutions for Improving Physical Therapy
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[PO-012]: A Framework for Immersive VR and Full-Body Avatar Interaction
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[PO-013]: Integrating Head and Full-Body Tracking for Embodiment in Virtual Characters
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[PO-014]: ML2VR: Providing MATLAB Users an Easy Transition to Virtual Reality and Immersive Interactivity
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[PO-015]: Full-Field of View Display Combined With Motion Interaction Device
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[PO-016]: Touch Experience in Augmented Reality
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[PO-017]: Collision Prediction and Prevention in a Simultaneous Two-User Immersive Virtual Environment
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[PO-018]: Improved Resetting in Virtual Environments
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[PO-019]: Latency and Avatars in Virtual Environments and the Effects on Gait for persons with Mobility Impairments
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[PO-020]: Head Motion Animation using Avatar Gaze Space
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[PO-021]: Touch & Move: A Portable Stereoscopic Multi-Touch Table
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[PO-022]: Repetitive Bimanual Integrative Therapy (RABIT) Virtual Rehabilitation System
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[PO-023]: Poster: Do walking motions enhance visually induced self-motion illusions in virtual reality?
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[PO-024]: Automatic 3D Selection Technique Assignment Using Real-time Scenario Analysis
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[PO-025]: A Virtual Reality Study on Santa Maria Crater on Mars
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[PO-026]: Effectiveness of Occluded Object Representations at Displaying Ordinal Depth Information in Augmented Reality
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[PO-027]: Flexible Spaces: A Virtual Step Outside of Reality
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[PO-028]: OSE: an Adaptive User Interface for Fluvial Navigation Training
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[PO-029]: Towards a Disambiguation Canvas
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[PO-030]: Motivating People to Perform Better in Exergames: Collaboration vs. Competition in Virtual Environments
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[PO-031]: Multi-View Augmented Reality for Underground Exploration
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[PO-032]: Perceiving biological motions of real dog actions and human mimicry
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[PO-033]: Unintended Positional Drift and Its Potential Solutions
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[PO-034]: Synthesizing Reality for Realistic Physical Behavior of Virtual Objects in Augmented Reality Applications for Smart-Phones
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[PO-036]: Evaluation of Navigation Skill of Elderly People Using the Cycling Wheel Chair in a Virtual Environment
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[PO-037]: Flexible and general redirected walking for head-mounted displays
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[PO-038]: Integration of Spatial Sound in Immersive Virtual Environments An Experimental Study on Effects of Spatial Sound on Presence
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[PO-039]: Webizing Mobile AR Contents
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[PO-040]: Virtual Air Traffic System Simulation - Aiding the Communication of Air Traffic Effects
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[PO-041]: Photometric Display Calibration for Embedded MR Environments
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[PO-042]: Haptic Transmission System to Recognize Differences in Surface Textures of Objects for Telexistence
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[PO-043]: Augmented Reality System for Overlaying a Scene in a Video onto Real World and Reliving the Camera Operator's Experience
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[PO-044]: Perceived Forward Velocity Increases with Tactile Flow on Seat Pan
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[PO-045]: Camera pose estimation with a two-dimensional marker grid for haptic navigation
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[PO-046]: HARP: A Framework for Visuo-Haptic Augmented Reality
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[PO-047]: What is the Effect of Interface Complexity on Risk Perception Tasks?
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[PO-048]: Realistic Immersion of a User into Humanoids of Different Sizes and Proportions in Immersive Virtual Reality
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[PO-049]: Pilot Study for Generating Dynamic Olfactory Field Using Scent Projectors
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[PO-050]: Dent-Softness Illusion in Mixed Reality Space: Further Experiments and Considerations
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[PO-051]: Visual-olfactory Presentation System Using a Miniaturized Olfactory Display Based on SAW Streaming and Electroosmotic Pumps
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[PO-052]: Color Blending in Outdoor Optical See-through AR: The Effect of Real-world Backgrounds on User Interface Color
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[PO-053]: Early Steps Towards Understanding Text Legibility in Handheld Augmented Reality
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[PO-054]: Estimation of Detection Thresholds for Acoustic Based Redirected Walking Techniques