2019 IEEE VR Osaka logo

March 23rd - 27th

2019 IEEE VR Osaka logo

March 23rd - 27th

IEEE Computer Society IEEE VRSJ

IEEE Computer Society IEEE VRSJ



Osaka International Convention Center


DELL + Intel Japan
National Science Foundation


Tateishi Science and Technology Foundation

The Telecommunications Advancement Foundation




Huawei Japan
Knowledge Service Network
Mozilla Corporation
Osaka Electro-Communication University
SenseTime Japan

Flower / Misc

GREE, Inc.
Beijing Nokov Science & Technology Co., Ltd.
SoftCube Corporation
Sumitomo Electric Industries


Advanced Realtime Tracking (ART)
China's State Key Laboratory of Virtual Reality Technology and Systems
Computer Network Information Center, Chinese Academy of Sciences
DELL + Intel Japan
Fun Life Inc.
Nihon Binary Co., Ltd.
NIST - Public Safety Communications Research
Optitrack Japan, Ltd.
QD Laser, Inc.
Solidray Co.,Ltd.


IEEE Kansai Section

Society for Information Display Japan Chapter

VR Consortium

The Institute of Systems, Control and Information Engineers

Human Interface Society

The Japanese Society for Artificial Intelligence

The Visualization Society of Japan

Information Processing Society of Japan

The Robotics Society of Japan

Japan Society for Graphic Science

The Japan Society of Mechanical Engineers

Japanese Society for Medical and Biological Engineering

The Institute of Image Information and Television Engineers

The Society of Instrument and Control Engineers

The Institute of Electronics, Information and Communication Engineers

The Institute of Electrical Engineers of Japan

The Society for Art and Science

Japan Ergonomics Society

The Japanese Society of Medical Imaging

Exhibitors and Supporters

Call for Journal Papers

IEEE VR 2019: the 26th IEEE Conference on Virtual Reality and 3D User Interfaces
March 23-27, 2019, Osaka, Japan

Important Dates

  • September 3, 2018: Abstracts due (REQUIRED)
  • September 10, 2018: Submissions due
  • November 15, 2018: Notification of results of first review cycle
  • January 4, 2019: Revised paper submission due for second review cycle
  • January 16, 2019: Final notification for second review cycle
  • January 31, 2019: Camera-ready material due from authors


IEEE VR 2019 seeks original, high-quality papers in all areas related to virtual reality (VR), including augmented reality (AR), mixed reality (MR),and 3D user interfaces (3DUIs).

Inquries contact: program2019 [at] ieeevr.org

Submission Guidelines

Each research paper should be a validated contribution covering one or more of these styles of papers methodological, applications, or systems. Papers are welcome that provide contributions in more than one of these areas. Authors should select a primary designation for submissions:

Paper abstracts and complete papers must be submitted electronically through the online submission system: https://new.precisionconference.com/~vr

  • Methodological papers should describe advances in theories and methods of AR/VR/MR and 3DUI, such as ethical issues, theories on presence, or human factors.

  • Technology papers should describe advancements in algorithms or devices critical to AR/VR/MR and 3DUI development such as input, display, user interaction, or tracking.

  • Application papers provide an important insight to the community by explaining how the authors built upon existing ideas and applied them to solve an interesting problem in a novel way. Each paper should include an evaluation of the success of the use of AR/VR/MR and 3DUI in the given application domain.

  • System papers should indicate how the developers integrated techniques and technologies to produce an effective system, and convey any lessons learned in the process.

Each paper should include an evaluation of its contributions, such as user studies, benchmarking and/or comparison with existing systems/techniques/methods.

Further details regarding the paper submission: We welcome paper submissions between 8 and 10 pages, NOT including references. Continuing our cooperation with the IEEE Transactions on Visualization and Computer Graphics (TVCG), all accepted paper submissions will automatically be published in a special issue of IEEE TVCG. We anticipate accepting a higher number of TVCG papers compared to recent years.

To meet TVCG standards, papers recommended for inclusion to TVCG will undergo a two-stage review process (see SUBMISSION DEADLINES below). Authors of papers that are determined to be acceptable to the journal with minor revisions during the first review cycle will be invited to submit a revised version for a second review cycle. Only papers that are accepted in this second review cycle will appear in the journal issue. Papers that fail to pass the second round of reviews may proceed through further revision cycles to appear in a future regular issue of TVCG.

Ethics and Responsibility. All submissions describing research experiments with human participants should follow the appropriate ethical guidelines and authors are encouraged to secure and report their pre-approval by the relevant ethics commission. An approval by any institutional review board can be indicated via the submission system. This is not a mandatory requirement at this time, but with the current dissemination of VR, AR, and MR technology, our community should be aware of this responsibility.

Conference Presentation. All accepted papers must be orally presented at the conference. There is also the possibility for authors of relevant previously published TVCG papers (accepted within the last year) to present their work at IEEE VR 2019. Interested authors should contact the program chairs for more details.

Abstract Submission. Note that a paper abstract must be uploaded as part of a special deadline a week prior to the actual paper submission deadline. This facilitates the process of assigning reviewers, as the review process is on a tight schedule.


IEEE VR 2019 seeks contributions in VR/AR/MR and 3DUI including, but not limited to, the following topics:

  • Locomotion and navigation
  • Embodied agents, virtual humans and (self-)avatars
  • Perception and cognition
  • Presence, body ownership, and agency
  • Therapy and rehabilitation
  • Multi-user and distributed systems
  • Collaborative interactions
  • Teleoperation and telepresence
  • Immersive analytics and visualization
  • Mediated and diminished reality
  • Multisensory rendering, registration, and synchronization
  • Input devices
  • 2D/3D and volumetric display and projection technology
  • Crowd simulation
  • Modeling and simulation
  • Computer graphics techniques
  • Tracking and sensing
  • Software architectures, toolkits, and engineering
  • Scene description and management issues
  • Ethical issues
  • Storytelling
  • Immersive / 360° video
  • Multimodal input and output
  • Multimodal/cross-modal Interaction and perception
  • Multimodal capturing and reconstruction
  • Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo haptics, other touch-based UI
  • Audio interfaces, sound rendering, spatialized audio, auditory perception and psychoacoustics
  • Non-visual interfaces (such as olfactory)
  • 3D user interaction
  • 3DUI metaphor
  • 3D authoring
  • Mobile, desktop or hybrid 3DUIs
  • Touch, tangible and gesture interfaces
  • Non-fatiguing 3DUIs
  • Human factors and ergonomics
  • Usage research, evaluation methods and empirical studies

Additional Submission Guidelines

All paper submissions must be in English.

Paper submissions must not have been previously published. A paper is considered to have been previously published if it has appeared in a peer-reviewed journal, magazine, book, or meeting proceedings that is reliably and permanently available afterward in print or electronic form to non-attendees, regardless of the language of that publication. A paper identical or substantially similar in content (in its entirety or in part) to one submitted to VR should not be simultaneously under consideration for another conference or journal during any part of the VR review process,from the submission deadline until notifications of decisions are emailed to authors.

IEEE VR uses a DOUBLE-BLIND review process, meaning both the authors and the reviewers remain anonymous to each other. Submissions (including citations and optional videos) should not contain information that unnecessarily identifies the authors, their institutions, or their places of work. Relevant previous work by the authors should be cited in the third person to preserve anonymity. In order to fully explain the relationship between the submitted paper and relevant previous work by the authors, authors may additionally upload previous papers as well as a non-anonymous letter of explanation; these materials will only been seen by the primary reviewer.

Authors are encouraged to submit videos to aid the program committee in reviewing their submissions. Videos must be submitted according to the instructions at the submission website. Videos submitted with papers will automatically be considered for possible inclusion in the video proceedings (video submissions may also be made independently, as described in the separate Call for Videos). When submitted as supporting material, videos must be free of identifying information. If accepted for the video proceedings, a revised version will be requested.

Submission Deadlines

Each deadline is 23:59:59 AoE (Anywhere on Earth) == GMT/UTC-12:00 on the stated day, no matter where the submitter is located. A convent tool to see when AoE is for your local time is setting you location at 1 and Baker Island (which uses AoE) for: https://www.timeanddate.com/worldclock/meeting.html

** The submission deadlines will be strictly enforced. Requests for extensions will not be honored **

  • September 3, 2018: Abstracts due (REQUIRED)
  • September 10, 2018: Submissions due
  • November 15, 2018: Notification of results of first review cycle
  • January 4, 2019: Revised paper submission due for second review cycle
  • January 16, 2019: Final notification for second review cycle
  • January 31, 2019: Camera-ready material due from authors

Paper abstracts and complete papers must be submitted electronically through the online submission system: https://new.precisionconference.com/~vr

All VR Journal Papers submissions should be formatted using the IEEE Computer Society TVCG journal format described at http://junctionpublishing.org/vgtc/Tasks/camera_tvcg.html.


Journal Papers Chairs:

  • Bruce Thomas, University of South Australia, AUS
  • Greg Welch, University of Central Florida, USA
  • Torsten Kuhlen, RWTH Aachen University, GER
  • Kyle Johnsen, University of Georgia, USA

program2019 [at] ieeevr.org